mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198
and Dolphin always uses array textures now.
This commit is contained in:
@ -333,11 +333,6 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_ogl_config.bSupportsDebug =
|
||||
GLExtensions::Supports("GL_KHR_debug") || GLExtensions::Supports("GL_ARB_debug_output");
|
||||
g_ogl_config.bSupportsTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage");
|
||||
g_ogl_config.bSupports3DTextureStorageMultisample =
|
||||
GLExtensions::Supports("GL_ARB_texture_storage_multisample") ||
|
||||
GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array");
|
||||
g_ogl_config.bSupports2DTextureStorageMultisample =
|
||||
GLExtensions::Supports("GL_ARB_texture_storage_multisample");
|
||||
g_ogl_config.bSupportsImageLoadStore = GLExtensions::Supports("GL_ARB_shader_image_load_store");
|
||||
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
|
||||
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
|
||||
@ -417,16 +412,8 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
|
||||
g_ogl_config.bSupportsMSAA = true;
|
||||
g_ogl_config.bSupportsTextureStorage = true;
|
||||
g_ogl_config.bSupports2DTextureStorageMultisample = true;
|
||||
g_Config.backend_info.bSupportsBitfield = true;
|
||||
g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP;
|
||||
if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_ActiveConfig.iMultisamples > 1 &&
|
||||
!g_ogl_config.bSupports3DTextureStorageMultisample)
|
||||
{
|
||||
// GLES 3.1 can't support stereo rendering and MSAA
|
||||
OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
|
||||
Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -446,8 +433,6 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_ogl_config.bSupportsDebug = true;
|
||||
g_ogl_config.bSupportsMSAA = true;
|
||||
g_ogl_config.bSupportsTextureStorage = true;
|
||||
g_ogl_config.bSupports2DTextureStorageMultisample = true;
|
||||
g_ogl_config.bSupports3DTextureStorageMultisample = true;
|
||||
g_Config.backend_info.bSupportsBitfield = true;
|
||||
g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
|
||||
g_Config.backend_info.bSupportsSettingObjectNames = true;
|
||||
|
@ -62,8 +62,6 @@ struct VideoConfig
|
||||
EsPointSizeType SupportedESPointSize;
|
||||
EsTexbufType SupportedESTextureBuffer;
|
||||
bool bSupportsTextureStorage;
|
||||
bool bSupports2DTextureStorageMultisample;
|
||||
bool bSupports3DTextureStorageMultisample;
|
||||
bool bSupportsConservativeDepth;
|
||||
bool bSupportsImageLoadStore;
|
||||
bool bSupportsAniso;
|
||||
|
Reference in New Issue
Block a user