Make Cg conditional on those platforms for which it is available.

Of course, this doesn't do much good without another shader compiler..

WIP of OS X application bundle building.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-24 10:24:16 +00:00
parent 7828a689e7
commit 53f5bc682d
9 changed files with 59 additions and 41 deletions

View File

@ -133,10 +133,12 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_ERRORD()
#endif
#if defined __APPLE__ || defined __linux__ || defined _WIN32
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#define HAVE_CG 1
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
#endif
#endif // _GLINIT_H_