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https://github.com/dolphin-emu/dolphin.git
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Make Cg conditional on those platforms for which it is available.
Of course, this doesn't do much good without another shader compiler.. WIP of OS X application bundle building. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,9 +26,6 @@
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "FileUtil.h"
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#ifdef _WIN32
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@ -76,9 +73,11 @@
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// ----------------------------
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int s_fps=0;
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#if defined HAVE_CG && HAVE_CG
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CGcontext g_cgcontext;
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CGprofile g_cgvProf;
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CGprofile g_cgfProf;
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#endif
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RasterFont* s_pfont = NULL;
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@ -208,6 +207,7 @@ void SetDefaultRectTexParams()
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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#if defined HAVE_CG && HAVE_CG
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void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
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{
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DEBUG_LOG(VIDEO, "Cg error: %s", cgGetErrorString(err));
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@ -216,6 +216,7 @@ void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
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DEBUG_LOG(VIDEO, " last listing: %s", listing);
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}
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}
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#endif
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} // namespace
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void VideoConfig::UpdateProjectionHack()
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@ -231,6 +232,8 @@ bool Renderer::Init()
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bool bSuccess = true;
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s_blendMode = 0;
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s_MSAACoverageSamples = 0;
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GLint numvertexattribs = 0;
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switch (g_ActiveConfig.iMultisampleMode)
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{
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case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
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@ -244,11 +247,12 @@ bool Renderer::Init()
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default:
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s_MSAASamples = 1;
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}
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GLint numvertexattribs = 0;
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g_cgcontext = cgCreateContext();
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#if defined HAVE_CG && HAVE_CG
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g_cgcontext = cgCreateContext();
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cgGetError();
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cgSetErrorHandler(HandleCgError, NULL);
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#endif
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// Look for required extensions.
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const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
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@ -388,6 +392,7 @@ bool Renderer::Init()
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s_pfont = new RasterFont();
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#if defined HAVE_CG && HAVE_CG
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// load the effect, find the best profiles (if any)
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if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE) {
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ERROR_LOG(VIDEO, "arbvp1 not supported");
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@ -415,8 +420,8 @@ bool Renderer::Init()
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cgGLSetOptimalOptions(g_cgvProf);
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cgGLSetOptimalOptions(g_cgfProf);
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#endif
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#endif // HAVE_CG
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INFO_LOG(VIDEO, "Max buffer sizes: %d %d", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
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int nenvvertparams, nenvfragparams, naddrregisters[2];
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glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvvertparams);
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvfragparams);
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@ -428,8 +433,13 @@ bool Renderer::Init()
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if (nenvvertparams < 238)
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ERROR_LOG(VIDEO, "Not enough vertex shader environment constants!!");
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#if defined HAVE_CG && HAVE_CG
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INFO_LOG(VIDEO, "Max buffer sizes: %d %d",
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cgGetProgramBufferMaxSize(g_cgvProf),
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cgGetProgramBufferMaxSize(g_cgfProf));
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#ifndef _DEBUG
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cgGLSetDebugMode(GL_FALSE);
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#endif
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#endif
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glStencilFunc(GL_ALWAYS, 0, 0);
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@ -479,10 +489,12 @@ void Renderer::Shutdown(void)
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delete s_pfont;
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s_pfont = 0;
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#if defined HAVE_CG && HAVE_CG
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if (g_cgcontext) {
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cgDestroyContext(g_cgcontext);
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g_cgcontext = 0;
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}
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#endif
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g_framebufferManager.Shutdown();
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