Make Cg conditional on those platforms for which it is available.

Of course, this doesn't do much good without another shader compiler..

WIP of OS X application bundle building.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5961 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-07-24 10:24:16 +00:00
parent 7828a689e7
commit 53f5bc682d
9 changed files with 59 additions and 41 deletions

View File

@ -125,8 +125,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
#endif
if (!PixelShaderCache::CompilePixelShader(s_encodingPrograms[format], shader)) {
const char* error = cgGetLastListing(g_cgcontext);
ERROR_LOG(VIDEO, "Failed to create encoding fragment program:\n%s", error);
ERROR_LOG(VIDEO, "Failed to create encoding fragment program");
}
}