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Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Plugins/Plugin_VideoDX9/Src/Render3dVision.h
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51
Source/Plugins/Plugin_VideoDX9/Src/Render3dVision.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _RENDER3DVISION_H
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#define _RENDER3DVISION_H
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#include "CommonTypes.h"
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#include "VideoCommon.h"
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//3d vision pipline functions and variables.
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//This class provides services needed to run 3d vision.
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//It could be replaced by putting the config settings in the
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//VideoSettings class, but this way the dx9 plugin can stay portable
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//with no reliance on Core being updated. This can be modified if
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//these changes are added to the trunk.
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class Render3dVision
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{
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private:
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static bool enable3dVision;
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public:
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//Check to see if 3d vision compatable rendering should be used.
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static bool isEnable3dVision();
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//Set 3d vision enabled or disabled, used by the config dialog.
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static void setEnable3dVision(bool value);
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//Lod the specified config file and get enable3dVision out of it.
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static void loadConfig(const char* filename);
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//Save the enable3dVision variable to the specified config file.
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static void saveConfig(const char* filename);
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static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
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};
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#endif
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