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video: change multisample/AA setting to u32
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@ -63,7 +63,7 @@ static std::unique_ptr<RasterFont> s_raster_font;
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// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
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static int s_MSAASamples = 1;
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static int s_last_multisamples = 1;
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static u32 s_last_multisamples = 1;
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static bool s_last_stereo_mode = false;
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static bool s_last_xfb_mode = false;
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@ -519,7 +519,7 @@ Renderer::Renderer()
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{
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// GLES 3.1 can't support stereo rendering and MSAA
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OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
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Config::SetCurrent(Config::GFX_MSAA, 1);
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Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
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}
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}
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else
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