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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
DolphinQt2: make Settings a singleton
With this, we can get signals when properties change.
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@ -217,9 +217,9 @@ QString GameFile::GetBannerString(const QMap<DiscIO::Language, QString>& m) cons
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bool wii = m_platform != DiscIO::Platform::GAMECUBE_DISC;
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DiscIO::Language current_lang;
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if (wii)
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current_lang = Settings().GetWiiSystemLanguage();
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current_lang = Settings::Instance().GetWiiSystemLanguage();
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else
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current_lang = Settings().GetGCSystemLanguage();
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current_lang = Settings::Instance().GetGCSystemLanguage();
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if (m.contains(current_lang))
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return m[current_lang];
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@ -50,7 +50,7 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent)
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addWidget(m_table);
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addWidget(m_list);
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addWidget(m_empty);
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m_prefer_table = Settings().GetPreferredView();
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m_prefer_table = Settings::Instance().GetPreferredView();
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ConsiderViewChange();
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}
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@ -70,15 +70,16 @@ void GameList::MakeTableView()
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connect(m_table, &QTableView::customContextMenuRequested, this, &GameList::ShowContextMenu);
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, !Settings().PlatformVisible());
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m_table->setColumnHidden(GameListModel::COL_ID, !Settings().IDVisible());
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m_table->setColumnHidden(GameListModel::COL_BANNER, !Settings().BannerVisible());
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m_table->setColumnHidden(GameListModel::COL_TITLE, !Settings().TitleVisible());
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, !Settings().DescriptionVisible());
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m_table->setColumnHidden(GameListModel::COL_MAKER, !Settings().MakerVisible());
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m_table->setColumnHidden(GameListModel::COL_SIZE, !Settings().SizeVisible());
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, !Settings().CountryVisible());
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m_table->setColumnHidden(GameListModel::COL_RATING, !Settings().StateVisible());
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auto& settings = Settings::Instance();
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m_table->setColumnHidden(GameListModel::COL_PLATFORM, !settings.PlatformVisible());
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m_table->setColumnHidden(GameListModel::COL_ID, !settings.IDVisible());
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m_table->setColumnHidden(GameListModel::COL_BANNER, !settings.BannerVisible());
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m_table->setColumnHidden(GameListModel::COL_TITLE, !settings.TitleVisible());
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m_table->setColumnHidden(GameListModel::COL_DESCRIPTION, !settings.DescriptionVisible());
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m_table->setColumnHidden(GameListModel::COL_MAKER, !settings.MakerVisible());
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m_table->setColumnHidden(GameListModel::COL_SIZE, !settings.SizeVisible());
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m_table->setColumnHidden(GameListModel::COL_COUNTRY, !settings.CountryVisible());
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m_table->setColumnHidden(GameListModel::COL_RATING, !settings.StateVisible());
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QHeaderView* hor_header = m_table->horizontalHeader();
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hor_header->setSectionResizeMode(GameListModel::COL_PLATFORM, QHeaderView::ResizeToContents);
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@ -284,7 +285,7 @@ void GameList::UninstallWAD()
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void GameList::SetDefaultISO()
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{
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Settings().SetDefaultGame(GetSelectedGame());
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Settings::Instance().SetDefaultGame(GetSelectedGame());
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}
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void GameList::OpenContainingFolder()
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@ -364,7 +365,7 @@ QString GameList::GetSelectedGame() const
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void GameList::SetPreferredView(bool table)
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{
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m_prefer_table = table;
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Settings().SetPreferredView(table);
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Settings::Instance().SetPreferredView(table);
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ConsiderViewChange();
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}
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@ -28,7 +28,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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m_loader_thread.start();
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for (QString dir : Settings().GetPaths())
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for (QString dir : Settings::Instance().GetPaths())
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AddDirectory(dir);
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}
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