Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.

This commit is contained in:
NeoBrainX
2012-05-13 17:48:23 +02:00
parent 72e83140f0
commit 54aeec7a8f
3 changed files with 0 additions and 20 deletions

View File

@ -162,16 +162,6 @@ void VertexManager::vFlush()
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
// TODO: Dump this code, it's redundant.
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{
// save the textures
char strfile[255];
sprintf(strfile, "%stex%.3d_%d.tga",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
tentry->Save(strfile, 0);
}
}
else
ERROR_LOG(VIDEO, "error loading texture");