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VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <picojson.h>
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#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
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struct GraphicsModAssetConfig
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{
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std::string m_name;
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VideoCommon::DirectFilesystemAssetLibrary::AssetMap m_map;
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bool DeserializeFromConfig(const picojson::object& obj);
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};
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