VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions

This commit is contained in:
iwubcode
2023-07-10 22:23:32 -05:00
parent 6ea0d17802
commit 5506121685
10 changed files with 136 additions and 11 deletions

View File

@ -0,0 +1,18 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <picojson.h>
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
struct GraphicsModAssetConfig
{
std::string m_name;
VideoCommon::DirectFilesystemAssetLibrary::AssetMap m_map;
bool DeserializeFromConfig(const picojson::object& obj);
};