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VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files.
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@ -27,6 +27,7 @@
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureInfo.h"
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#include "VideoCommon/TextureUtils.h"
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#include "VideoCommon/VideoEvents.h"
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class AbstractFramebuffer;
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@ -460,6 +461,8 @@ private:
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Common::EventHook m_frame_event =
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AfterFrameEvent::Register([this](Core::System&) { OnFrameEnd(); }, "TextureCache");
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VideoCommon::TextureUtils::TextureDumper m_texture_dumper;
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};
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extern std::unique_ptr<TextureCacheBase> g_texture_cache;
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