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https://github.com/dolphin-emu/dolphin.git
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Move Zfreeze code out individual backends into videoCommon
Also: * Implement support for per-vertex PosMatrixIndex * Only update zslope constant once when zfreeze is activated. * Added a bunch of comments.
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@ -59,7 +59,7 @@ DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
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void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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vertex_stride = _vtx_decl.stride;
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vtx_decl = _vtx_decl;
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memset(m_elems, 0, sizeof(m_elems));
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const AttributeFormat* format = &_vtx_decl.position;
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@ -181,13 +181,6 @@ void VertexManager::vFlush(bool useDstAlpha)
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PrepareDrawBuffers(stride);
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if (!bpmem.genMode.zfreeze)
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CalculateZSlope(stride);
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// If cull mode is CULL_ALL, do not render these triangles
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if (bpmem.genMode.cullmode == GenMode::CULL_ALL && current_primitive_type == PRIMITIVE_TRIANGLES)
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return;
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VertexLoaderManager::GetCurrentVertexFormat()->SetupVertexPointers();
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g_renderer->ApplyState(useDstAlpha);
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@ -200,9 +193,6 @@ void VertexManager::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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IndexGenerator::Start(GetIndexBuffer());
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if (bpmem.genMode.zfreeze)
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PixelShaderManager::SetZSlope(ZSlope.dfdx, ZSlope.dfdy, ZSlope.f0);
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}
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} // namespace
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