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Move Zfreeze code out individual backends into videoCommon
Also: * Implement support for per-vertex PosMatrixIndex * Only update zslope constant once when zfreeze is activated. * Added a bunch of comments.
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@ -13,8 +13,6 @@ namespace OGL
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{
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class GLVertexFormat : public NativeVertexFormat
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{
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PortableVertexDeclaration vtx_decl;
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public:
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GLVertexFormat();
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~GLVertexFormat();
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