Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-03 20:37:32 +00:00
parent 49bbbe099d
commit 5539dd4e8b
7 changed files with 55 additions and 41 deletions

View File

@ -30,24 +30,27 @@ class CFileSystemGCWii : public IFileSystem
public:
CFileSystemGCWii(const IVolume *_rVolume);
virtual ~CFileSystemGCWii();
virtual bool IsInitialized() const;
virtual u64 GetFileSize(const char* _rFullPath) const;
virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames) const;
virtual const char* GetFileName(u64 _Address) const;
virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) const;
virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename) const;
virtual bool IsValid() const { return m_Valid; }
virtual u64 GetFileSize(const char* _rFullPath);
virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames);
virtual const char* GetFileName(u64 _Address);
virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize);
virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename);
virtual bool ExportApploader(const char* _rExportFolder) const;
virtual bool ExportDOL(const char* _rExportFolder) const;
private:
bool m_Valid;
bool m_Initialized;
u32 m_OffsetShift; // WII offsets are all shifted
std::vector <SFileInfo> m_FileInfoVector;
u32 Read32(u64 _Offset) const;
void GetStringFromOffset(u64 _Offset, char* Filename) const;
const SFileInfo* FindFileInfo(const char* _rFullPath) const;
bool InitFileSystem();
const SFileInfo* FindFileInfo(const char* _rFullPath);
bool DetectFileSystem();
void InitFileSystem();
size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset);
};