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Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5595 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,24 +30,27 @@ class CFileSystemGCWii : public IFileSystem
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public:
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CFileSystemGCWii(const IVolume *_rVolume);
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virtual ~CFileSystemGCWii();
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virtual bool IsInitialized() const;
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virtual u64 GetFileSize(const char* _rFullPath) const;
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virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames) const;
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virtual const char* GetFileName(u64 _Address) const;
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virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) const;
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virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename) const;
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virtual bool IsValid() const { return m_Valid; }
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virtual u64 GetFileSize(const char* _rFullPath);
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virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames);
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virtual const char* GetFileName(u64 _Address);
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virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize);
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virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename);
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virtual bool ExportApploader(const char* _rExportFolder) const;
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virtual bool ExportDOL(const char* _rExportFolder) const;
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private:
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bool m_Valid;
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bool m_Initialized;
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u32 m_OffsetShift; // WII offsets are all shifted
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std::vector <SFileInfo> m_FileInfoVector;
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u32 Read32(u64 _Offset) const;
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void GetStringFromOffset(u64 _Offset, char* Filename) const;
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const SFileInfo* FindFileInfo(const char* _rFullPath) const;
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bool InitFileSystem();
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const SFileInfo* FindFileInfo(const char* _rFullPath);
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bool DetectFileSystem();
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void InitFileSystem();
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size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset);
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};
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