Merge branch 'master' into wii-network

This commit is contained in:
Matthew Parlane
2013-08-24 23:56:31 +12:00
70 changed files with 1109 additions and 815 deletions

View File

@ -4,7 +4,6 @@
# Values set here will override the main dolphin settings.
EnableFPRF = True
TLBHack = 1
SyncGPU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -4,7 +4,6 @@
# Values set here will override the main dolphin settings.
EnableFPRF = True
TLBHack = 1
SyncGPU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -4,7 +4,6 @@
# Values set here will override the main dolphin settings.
EnableFPRF = True
TLBHack = 1
SyncGPU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.

View File

@ -0,0 +1,18 @@
# GK2D52 - Spider-Man 2
[Core]
MMU = 1
[EmuState]
EmulationStateId = 4
EmulationIssues = Slow because it needs mmu to run.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,18 @@
# GK2E52 - Spider-Man 2
[Core]
MMU = 1
[EmuState]
EmulationStateId = 4
EmulationIssues = Slow because it needs mmu to run.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,18 @@
# GK2F52 - Spider-Man 2
[Core]
MMU = 1
[EmuState]
EmulationStateId = 4
EmulationIssues = Slow because it needs mmu to run.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,18 @@
# GK2I52 - Spider-Man 2
[Core]
MMU = 1
[EmuState]
EmulationStateId = 4
EmulationIssues = Slow because it needs mmu to run.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,18 @@
# GK2P52 - Spider-Man 2
[Core]
MMU = 1
[EmuState]
EmulationStateId = 4
EmulationIssues = Slow because it needs mmu to run.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Hacks]
EFBToTextureEnable = False
EFBCopyEnable = True

View File

@ -0,0 +1,31 @@
# GOYP69 - GoldenEye Rogue Agent
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Videos are messed up, skip them.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,31 @@
# GOYS69 - GoldenEye Rogue Agent
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Videos are messed up, skip them.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512

View File

@ -0,0 +1,20 @@
# GQCD52 - Call of Duty 2: Big Red One
[Core]
# Values set here will override the main dolphin settings.
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Slow because it needs mmu to run.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,20 +1,20 @@
# GQCE52 - Call of Duty 2: Big Red One
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Black screen
EmulationIssues = Slow because it needs mmu to run.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,20 @@
# GQCF52 - Call of Duty 2: Big Red One
[Core]
# Values set here will override the main dolphin settings.
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Slow because it needs mmu to run.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,20 @@
# GQCI52 - Call of Duty 2: Big Red One
[Core]
# Values set here will override the main dolphin settings.
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Slow because it needs mmu to run.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Geck

View File

@ -0,0 +1,20 @@
# GQCP52 - Call of Duty 2: Big Red One
[Core]
# Values set here will override the main dolphin settings.
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Slow because it needs mmu to run.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,20 @@
# GQCS52 - Call of Duty 2: Big Red One
[Core]
# Values set here will override the main dolphin settings.
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Slow because it needs mmu to run.
EmulationStateId = 4
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,20 @@
# GR8D69 - Medal of Honor Rising Sun
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Videos are messed up, skip them.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,18 +1,20 @@
# GR8E69 - Medal of Honor Rising Sun
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Videos are messed up, skip them.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,20 @@
# GR8F69 - Medal of Honor Rising Sun
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Videos are messed up, skip them.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,20 @@
# GR8J69 - Medal of Honor Rising Sun
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Videos are messed up, skip them.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -0,0 +1,20 @@
# GR8P69 - Medal of Honor Rising Sun
[Core]
# Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
EmulationIssues = Videos are messed up, skip them.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
[ActionReplay]
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,20 +1,21 @@
# GWJE52 - Tony Hawk's American Wasteland
[Core]
# Values set here will override the main dolphin settings.
TLBHack=1
MMU = 1
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 3
Issues="Error to compile...DC error?"
EmulationIssues = Slow because it needs mmu to run.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]