mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Merge branch 'master' into wii-network
This commit is contained in:
@ -402,7 +402,7 @@ void SConfig::LoadSettings()
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||||
ini.Get("Core", "EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
|
||||
ini.Get("Core", "SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
|
||||
ini.Get("Core", "DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, false);
|
||||
ini.Get("Core", "Latency", &m_LocalCoreStartupParameter.iLatency, 14);
|
||||
ini.Get("Core", "Latency", &m_LocalCoreStartupParameter.iLatency, 2);
|
||||
ini.Get("Core", "MemcardA", &m_strMemoryCardA);
|
||||
ini.Get("Core", "MemcardB", &m_strMemoryCardB);
|
||||
ini.Get("Core", "SlotA", (int*)&m_EXIDevice[0], EXIDEVICE_MEMORYCARD);
|
||||
|
@ -388,7 +388,7 @@ void EmuThread()
|
||||
return;
|
||||
}
|
||||
|
||||
OSD::AddMessage(("Dolphin " + g_video_backend->GetName() + " Video Backend.").c_str(), 5000);
|
||||
OSD::AddMessage("Dolphin " + g_video_backend->GetName() + " Video Backend.", 5000);
|
||||
|
||||
if (!DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
|
||||
_CoreParameter.bWii, _CoreParameter.bDSPThread))
|
||||
|
@ -23,22 +23,6 @@ NetSettings g_NetPlaySettings;
|
||||
|
||||
#define RPT_SIZE_HACK (1 << 16)
|
||||
|
||||
NetPlayClient::Player::Player()
|
||||
{
|
||||
memset(pad_map, -1, sizeof(pad_map));
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||||
}
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||||
|
||||
// called from ---GUI--- thread
|
||||
std::string NetPlayClient::Player::ToString() const
|
||||
{
|
||||
std::ostringstream ss;
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||||
ss << name << '[' << (char)(pid+'0') << "] : " << revision << " |";
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for (unsigned int i=0; i<4; ++i)
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||||
ss << (pad_map[i]>=0 ? (char)(pad_map[i]+'1') : '-');
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||||
ss << " | " << ping << "ms";
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||||
return ss.str();
|
||||
}
|
||||
|
||||
NetPad::NetPad()
|
||||
{
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||||
nHi = 0x00808080;
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||||
@ -200,16 +184,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
||||
|
||||
case NP_MSG_PAD_MAPPING :
|
||||
{
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PlayerId pid;
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||||
packet >> pid;
|
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||||
{
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||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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||||
Player& player = m_players[pid];
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||||
for (unsigned int i=0; i<4; ++i)
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packet >> player.pad_map[i];
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}
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||||
for (PadMapping i = 0; i < 4; i++)
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packet >> m_pad_map[i];
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||||
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||||
m_dialog->Update();
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||||
}
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||||
@ -223,7 +199,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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||||
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||||
// trusting server for good map value (>=0 && <4)
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||||
// add to pad buffer
|
||||
m_pad_buffer[(unsigned)map].Push(np);
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||||
m_pad_buffer[map].Push(np);
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||||
}
|
||||
break;
|
||||
|
||||
@ -361,13 +337,36 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
|
||||
e = m_players.end();
|
||||
for ( ; i!=e; ++i)
|
||||
{
|
||||
ss << i->second.ToString() << '\n';
|
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pid_list.push_back(i->second.pid);
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||||
const Player *player = &(i->second);
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ss << player->name << "[" << (int)player->pid << "] : " << player->revision << " | ";
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for (unsigned int j = 0; j < 4; j++)
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{
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if (m_pad_map[j] == player->pid)
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ss << j + 1;
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||||
else
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ss << '-';
|
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}
|
||||
ss << " | " << player->ping << "ms\n";
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||||
pid_list.push_back(player->pid);
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||||
}
|
||||
|
||||
list = ss.str();
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
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void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::map<PlayerId, Player>::const_iterator
|
||||
i = m_players.begin(),
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||||
e = m_players.end();
|
||||
for ( ; i!=e; ++i)
|
||||
{
|
||||
const Player *player = &(i->second);
|
||||
player_list.push_back(player);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// called from ---GUI--- thread
|
||||
void NetPlayClient::SendChatMessage(const std::string& msg)
|
||||
@ -381,12 +380,12 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
void NetPlayClient::SendPadState(const PadMapping local_nb, const NetPad& np)
|
||||
void NetPlayClient::SendPadState(const PadMapping in_game_pad, const NetPad& np)
|
||||
{
|
||||
// send to server
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||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_DATA;
|
||||
spac << local_nb; // local pad num
|
||||
spac << in_game_pad;
|
||||
spac << np.nHi << np.nLo;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
@ -457,13 +456,35 @@ void NetPlayClient::ClearBuffers()
|
||||
// called from ---CPU--- thread
|
||||
bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
// The interface for this is extremely silly.
|
||||
//
|
||||
// Imagine a physical device that links three Gamecubes together
|
||||
// and emulates NetPlay that way. Which Gamecube controls which
|
||||
// in-game controllers can be configured on the device (m_pad_map)
|
||||
// but which sockets on each individual Gamecube should be used
|
||||
// to control which players? The solution that Dolphin uses is
|
||||
// that we hardcode the knowledge that they go in order, so if
|
||||
// you have a 3P game with three gamecubes, then every single
|
||||
// controller should be plugged into slot 1.
|
||||
//
|
||||
// If you have a 4P game, then one of the Gamecubes will have
|
||||
// a controller plugged into slot 1, and another in slot 2.
|
||||
//
|
||||
// The slot number is the "local" pad number, and what player
|
||||
// it actually means is the "in-game" pad number.
|
||||
//
|
||||
// The interface here gives us the status of local pads, and
|
||||
// expects to get back "in-game" pad numbers back in response.
|
||||
// e.g. it asks "here's the input that slot 1 has, and by the
|
||||
// way, what's the state of P1?"
|
||||
//
|
||||
// We should add this split between "in-game" pads and "local"
|
||||
// pads higher up.
|
||||
|
||||
// in game mapping for this local pad
|
||||
unsigned int in_game_num = m_local_player->pad_map[pad_nb];
|
||||
int in_game_num = GetPadNum(pad_nb);
|
||||
|
||||
// does this local pad map in game?
|
||||
// If this in-game pad is one of ours, then update from the
|
||||
// information given.
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
NetPad np(pad_status);
|
||||
@ -476,89 +497,36 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
|
||||
m_pad_buffer[in_game_num].Push(np);
|
||||
|
||||
// send
|
||||
SendPadState(pad_nb, np);
|
||||
SendPadState(in_game_num, np);
|
||||
}
|
||||
}
|
||||
|
||||
} // unlock players
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||||
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||||
//Common::Timer bufftimer;
|
||||
//bufftimer.Start();
|
||||
|
||||
// get padstate from buffer and send to game
|
||||
// Now, we need to swap out the local value with the values
|
||||
// retrieved from NetPlay. This could be the value we pushed
|
||||
// above if we're configured as P1 and the code is trying
|
||||
// to retrieve data for slot 1.
|
||||
while (!m_pad_buffer[pad_nb].Pop(*netvalues))
|
||||
{
|
||||
// wait for receiving thread to push some data
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||||
Common::SleepCurrentThread(1);
|
||||
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||||
if (false == m_is_running)
|
||||
if (!m_is_running)
|
||||
return false;
|
||||
|
||||
// TODO: check the time of bufftimer here,
|
||||
// if it gets pretty high, ask the user if they want to disconnect
|
||||
|
||||
// TODO: use a condition instead of sleeping
|
||||
Common::SleepCurrentThread(1);
|
||||
}
|
||||
|
||||
//u64 hangtime = bufftimer.GetTimeElapsed();
|
||||
//if (hangtime > 10)
|
||||
//{
|
||||
// std::ostringstream ss;
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||||
// ss << "Pad " << (int)pad_nb << ": Had to wait " << hangtime << "ms for pad data. (increase pad Buffer maybe)";
|
||||
// Core::DisplayMessage(ss.str(), 1000);
|
||||
//}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
void NetPlayClient::WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
//// in game mapping for this local wiimote
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unsigned int in_game_num = m_local_player->pad_map[_number]; // just using gc pad_map for now
|
||||
|
||||
// does this local pad map in game?
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||||
if (in_game_num < 4)
|
||||
{
|
||||
m_wiimote_input[_number].resize(m_wiimote_input[_number].size() + 1);
|
||||
m_wiimote_input[_number].back().assign((char*)_pData, (char*)_pData + _Size);
|
||||
m_wiimote_input[_number].back().channel = _channelID;
|
||||
}
|
||||
// XXX
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
void NetPlayClient::WiimoteUpdate(int _number)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
|
||||
// in game mapping for this local wiimote
|
||||
unsigned int in_game_num = m_local_player->pad_map[_number]; // just using gc pad_map for now
|
||||
|
||||
// does this local pad map in game?
|
||||
if (in_game_num < 4)
|
||||
{
|
||||
m_wiimote_buffer[in_game_num].Push(m_wiimote_input[_number]);
|
||||
|
||||
// TODO: send it
|
||||
|
||||
m_wiimote_input[_number].clear();
|
||||
}
|
||||
|
||||
} // unlock players
|
||||
|
||||
if (0 == m_wiimote_buffer[_number].Size())
|
||||
{
|
||||
//PanicAlert("PANIC");
|
||||
return;
|
||||
}
|
||||
|
||||
NetWiimote nw;
|
||||
m_wiimote_buffer[_number].Pop(nw);
|
||||
|
||||
NetWiimote::const_iterator
|
||||
i = nw.begin(), e = nw.end();
|
||||
for ( ; i!=e; ++i)
|
||||
Core::Callback_WiimoteInterruptChannel(_number, i->channel, &(*i)[0], (u32)i->size() + RPT_SIZE_HACK);
|
||||
// XXX
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread and ---NETPLAY--- thread (client side)
|
||||
@ -586,13 +554,21 @@ bool NetPlayClient::StopGame()
|
||||
// called from ---CPU--- thread
|
||||
u8 NetPlayClient::GetPadNum(u8 numPAD)
|
||||
{
|
||||
// TODO: i don't like that this loop is running everytime there is rumble
|
||||
unsigned int i = 0;
|
||||
for (; i<4; ++i)
|
||||
if (numPAD == m_local_player->pad_map[i])
|
||||
break;
|
||||
// Figure out which in-game pad maps to which local pad.
|
||||
// The logic we have here is that the local slots always
|
||||
// go in order.
|
||||
int local_pad_count = -1;
|
||||
int ingame_pad = 0;
|
||||
for (; ingame_pad < 4; ingame_pad++)
|
||||
{
|
||||
if (m_pad_map[ingame_pad] == m_local_player->pid)
|
||||
local_pad_count++;
|
||||
|
||||
return i;
|
||||
if (local_pad_count == numPAD)
|
||||
break;
|
||||
}
|
||||
|
||||
return ingame_pad;
|
||||
}
|
||||
|
||||
// stuff hacked into dolphin
|
||||
@ -658,22 +634,13 @@ u8 CSIDevice_DanceMat::NetPlay_GetPadNum(u8 numPAD)
|
||||
//void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
|
||||
void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int)
|
||||
{
|
||||
//CritLocker crit(crit_netplay_client);
|
||||
|
||||
//if (netplay_client)
|
||||
// netplay_client->WiimoteUpdate(_number);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
//
|
||||
int CWII_IPC_HLE_WiiMote::NetPlay_GetWiimoteNum(int _number)
|
||||
{
|
||||
//CritLocker crit(crit_netplay_client);
|
||||
|
||||
//if (netplay_client)
|
||||
// return netplay_client->GetPadNum(_number); // just using gcpad mapping for now
|
||||
//else
|
||||
return _number;
|
||||
return _number;
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
@ -684,19 +651,7 @@ bool CWII_IPC_HLE_WiiMote::NetPlay_WiimoteInput(int, u16, const void*, u32&)
|
||||
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
||||
|
||||
if (netplay_client)
|
||||
//{
|
||||
// if (_Size >= RPT_SIZE_HACK)
|
||||
// {
|
||||
// _Size -= RPT_SIZE_HACK;
|
||||
// return false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// netplay_client->WiimoteInput(_number, _channelID, _pData, _Size);
|
||||
// // don't use this packet
|
||||
return true;
|
||||
// }
|
||||
//}
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
@ -50,6 +50,15 @@ public:
|
||||
|
||||
extern NetSettings g_NetPlaySettings;
|
||||
|
||||
class Player
|
||||
{
|
||||
public:
|
||||
PlayerId pid;
|
||||
std::string name;
|
||||
std::string revision;
|
||||
u32 ping;
|
||||
};
|
||||
|
||||
class NetPlayClient
|
||||
{
|
||||
public:
|
||||
@ -59,6 +68,7 @@ public:
|
||||
~NetPlayClient();
|
||||
|
||||
void GetPlayerList(std::string& list, std::vector<int>& pid_list);
|
||||
void GetPlayers(std::vector<const Player *>& player_list);
|
||||
|
||||
bool is_connected;
|
||||
|
||||
@ -84,19 +94,6 @@ protected:
|
||||
std::recursive_mutex players, send;
|
||||
} m_crit;
|
||||
|
||||
class Player
|
||||
{
|
||||
public:
|
||||
Player();
|
||||
std::string ToString() const;
|
||||
|
||||
PlayerId pid;
|
||||
std::string name;
|
||||
PadMapping pad_map[4];
|
||||
std::string revision;
|
||||
u32 ping;
|
||||
};
|
||||
|
||||
Common::FifoQueue<NetPad> m_pad_buffer[4];
|
||||
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
|
||||
|
||||
@ -117,8 +114,10 @@ protected:
|
||||
|
||||
u32 m_current_game;
|
||||
|
||||
PadMapping m_pad_map[4];
|
||||
|
||||
private:
|
||||
void SendPadState(const PadMapping local_nb, const NetPad& np);
|
||||
void SendPadState(const PadMapping in_game_pad, const NetPad& np);
|
||||
unsigned int OnData(sf::Packet& packet);
|
||||
|
||||
PlayerId m_pid;
|
||||
|
@ -24,7 +24,7 @@ struct Rpt : public std::vector<u8>
|
||||
|
||||
typedef std::vector<Rpt> NetWiimote;
|
||||
|
||||
#define NETPLAY_VERSION "Dolphin NetPlay 2013-08-18"
|
||||
#define NETPLAY_VERSION "Dolphin NetPlay 2013-08-23"
|
||||
|
||||
// messages
|
||||
enum
|
||||
|
@ -4,11 +4,6 @@
|
||||
|
||||
#include "NetPlayServer.h"
|
||||
|
||||
NetPlayServer::Client::Client()
|
||||
{
|
||||
memset(pad_map, -1, sizeof(pad_map));
|
||||
}
|
||||
|
||||
NetPlayServer::~NetPlayServer()
|
||||
{
|
||||
if (is_connected)
|
||||
@ -29,6 +24,7 @@ NetPlayServer::~NetPlayServer()
|
||||
// called from ---GUI--- thread
|
||||
NetPlayServer::NetPlayServer(const u16 port) : is_connected(false), m_is_running(false)
|
||||
{
|
||||
memset(m_pad_map, -1, sizeof(m_pad_map));
|
||||
if (m_socket.Listen(port))
|
||||
{
|
||||
is_connected = true;
|
||||
@ -155,45 +151,16 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
|
||||
rpac >> player.name;
|
||||
|
||||
// give new client first available id
|
||||
player.pid = 0;
|
||||
std::map<sf::SocketTCP, Client>::const_iterator
|
||||
i,
|
||||
e = m_players.end();
|
||||
for (PlayerId p = 1; 0 == player.pid; ++p)
|
||||
{
|
||||
for (i = m_players.begin(); ; ++i)
|
||||
{
|
||||
if (e == i)
|
||||
{
|
||||
player.pid = p;
|
||||
break;
|
||||
}
|
||||
if (p == i->second.pid)
|
||||
break;
|
||||
}
|
||||
}
|
||||
player.pid = m_players.size() + 1;
|
||||
|
||||
// TODO: this is crappy
|
||||
// try to automatically assign new user a pad
|
||||
for (unsigned int m = 0; m < 4; ++m)
|
||||
{
|
||||
bool is_mapped[4] = {false,false,false,false};
|
||||
|
||||
for ( unsigned int m = 0; m<4; ++m)
|
||||
{
|
||||
for (i = m_players.begin(); i!=e; ++i)
|
||||
if (m_pad_map[m] == -1)
|
||||
{
|
||||
if (i->second.pad_map[m] >= 0)
|
||||
is_mapped[(unsigned)i->second.pad_map[m]] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for ( unsigned int m = 0; m<4; ++m)
|
||||
if (false == is_mapped[m])
|
||||
{
|
||||
player.pad_map[0] = m;
|
||||
m_pad_map[m] = player.pid;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
@ -221,6 +188,9 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
|
||||
}
|
||||
|
||||
// sync values with new client
|
||||
std::map<sf::SocketTCP, Client>::const_iterator
|
||||
i,
|
||||
e = m_players.end();
|
||||
for (i = m_players.begin(); i!=e; ++i)
|
||||
{
|
||||
spac.Clear();
|
||||
@ -279,83 +249,28 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
bool NetPlayServer::GetPadMapping(const int pid, int map[])
|
||||
void NetPlayServer::GetPadMapping(PadMapping map[4])
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::map<sf::SocketTCP, Client>::const_iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for (; i!=e; ++i)
|
||||
if (pid == i->second.pid)
|
||||
break;
|
||||
|
||||
// player not found
|
||||
if (i == e)
|
||||
return false;
|
||||
|
||||
// get pad mapping
|
||||
for (unsigned int m = 0; m<4; ++m)
|
||||
map[m] = i->second.pad_map[m];
|
||||
|
||||
return true;
|
||||
for (int i = 0; i < 4; i++)
|
||||
map[i] = m_pad_map[i];
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
bool NetPlayServer::SetPadMapping(const int pid, const int map[])
|
||||
void NetPlayServer::SetPadMapping(const PadMapping map[4])
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
if (m_is_running)
|
||||
return false;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
std::map<sf::SocketTCP, Client>::iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for (; i!=e; ++i)
|
||||
if (pid == i->second.pid)
|
||||
break;
|
||||
|
||||
// player not found
|
||||
if (i == e)
|
||||
return false;
|
||||
|
||||
Client& player = i->second;
|
||||
|
||||
// set pad mapping
|
||||
for (unsigned int m = 0; m<4; ++m)
|
||||
{
|
||||
player.pad_map[m] = (PadMapping)map[m];
|
||||
|
||||
// remove duplicate mappings
|
||||
for (i = m_players.begin(); i!=e; ++i)
|
||||
for (unsigned int p = 0; p<4; ++p)
|
||||
if (p != m || i->second.pid != pid)
|
||||
if (player.pad_map[m] == i->second.pad_map[p])
|
||||
i->second.pad_map[p] = -1;
|
||||
}
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
UpdatePadMapping(); // sync pad mappings with everyone
|
||||
|
||||
return true;
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_pad_map[i] = map[i];
|
||||
UpdatePadMapping();
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
// called from ---GUI--- thread and ---NETPLAY--- thread
|
||||
void NetPlayServer::UpdatePadMapping()
|
||||
{
|
||||
std::map<sf::SocketTCP, Client>::const_iterator
|
||||
i = m_players.begin(),
|
||||
e = m_players.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_MAPPING;
|
||||
spac << i->second.pid;
|
||||
for (unsigned int pm = 0; pm<4; ++pm)
|
||||
spac << i->second.pad_map[pm];
|
||||
SendToClients(spac);
|
||||
}
|
||||
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_MAPPING;
|
||||
for (int i = 0; i < 4; i++)
|
||||
spac << m_pad_map[i];
|
||||
SendToClients(spac);
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread and ---NETPLAY--- thread
|
||||
@ -415,23 +330,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
|
||||
int hi, lo;
|
||||
packet >> map >> hi >> lo;
|
||||
|
||||
// check if client's pad indeed maps in game
|
||||
if (map >= 0 && map < 4)
|
||||
map = player.pad_map[(unsigned)map];
|
||||
else
|
||||
map = -1;
|
||||
|
||||
// if not, they are hacking, so disconnect them
|
||||
// this could happen right after a pad map change, but that isn't implemented yet
|
||||
if (map < 0)
|
||||
// If the data is not from the correct player,
|
||||
// then disconnect them.
|
||||
if (m_pad_map[map] != player.pid)
|
||||
return 1;
|
||||
|
||||
|
||||
// relay to clients
|
||||
// Relay to clients
|
||||
sf::Packet spac;
|
||||
spac << (MessageId)NP_MSG_PAD_DATA;
|
||||
spac << map; // in game mapping
|
||||
spac << hi << lo;
|
||||
spac << map << hi << lo;
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
SendToClients(spac, player.pid);
|
||||
|
@ -35,8 +35,8 @@ public:
|
||||
bool StartGame(const std::string &path);
|
||||
bool StopGame();
|
||||
|
||||
bool GetPadMapping(const int pid, int map[]);
|
||||
bool SetPadMapping(const int pid, const int map[]);
|
||||
void GetPadMapping(PadMapping map[]);
|
||||
void SetPadMapping(const PadMapping map[]);
|
||||
|
||||
void AdjustPadBufferSize(unsigned int size);
|
||||
|
||||
@ -50,11 +50,8 @@ private:
|
||||
class Client
|
||||
{
|
||||
public:
|
||||
Client();
|
||||
|
||||
PlayerId pid;
|
||||
std::string name;
|
||||
PadMapping pad_map[4];
|
||||
std::string revision;
|
||||
|
||||
sf::SocketTCP socket;
|
||||
@ -77,6 +74,7 @@ private:
|
||||
bool m_update_pings;
|
||||
u32 m_current_game;
|
||||
unsigned int m_target_buffer_size;
|
||||
PadMapping m_pad_map[4];
|
||||
|
||||
std::map<sf::SocketTCP, Client> m_players;
|
||||
|
||||
|
@ -513,10 +513,8 @@ void CConfigMain::InitializeGUITooltips()
|
||||
|
||||
#if defined(__APPLE__)
|
||||
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OSX."));
|
||||
#elif defined(__linux__)
|
||||
#else
|
||||
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."));
|
||||
#elif defined(_WIN32)
|
||||
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."));
|
||||
#endif
|
||||
|
||||
Latency->SetToolTip(_("Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only."));
|
||||
|
@ -132,25 +132,6 @@ void Host_SysMessage(const char *fmt, ...)
|
||||
|
||||
void Host_SetWiiMoteConnectionState(int _State) {}
|
||||
|
||||
void OSDCallbacks(u32 UserData)
|
||||
{
|
||||
switch(UserData)
|
||||
{
|
||||
case 0: // Init
|
||||
ButtonManager::Init();
|
||||
break;
|
||||
case 1: // Draw
|
||||
ButtonManager::DrawButtons();
|
||||
break;
|
||||
case 2: // Shutdown
|
||||
ButtonManager::Shutdown();
|
||||
break;
|
||||
default:
|
||||
WARN_LOG(COMMON, "Error, wrong OSD type");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#define DVD_BANNER_WIDTH 96
|
||||
#define DVD_BANNER_HEIGHT 32
|
||||
std::vector<std::string> m_volume_names;
|
||||
@ -321,8 +302,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
|
||||
{
|
||||
surf = ANativeWindow_fromSurface(env, _surf);
|
||||
// Install our callbacks
|
||||
OSD::AddCallback(OSD::OSD_INIT, OSDCallbacks, 0);
|
||||
OSD::AddCallback(OSD::OSD_SHUTDOWN, OSDCallbacks, 2);
|
||||
OSD::AddCallback(OSD::OSD_INIT, ButtonManager::Init);
|
||||
OSD::AddCallback(OSD::OSD_SHUTDOWN, ButtonManager::Shutdown);
|
||||
|
||||
LogManager::Init();
|
||||
SConfig::Init();
|
||||
@ -337,7 +318,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
|
||||
ini.Get("Android", "ScreenControls", &onscreencontrols, true);
|
||||
|
||||
if (onscreencontrols)
|
||||
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
|
||||
OSD::AddCallback(OSD::OSD_ONFRAME, ButtonManager::DrawButtons);
|
||||
|
||||
// No use running the loop when booting fails
|
||||
if ( BootManager::BootCore( g_filename.c_str() ) )
|
||||
|
@ -559,23 +559,13 @@ void NetPlayDiag::OnChangeGame(wxCommandEvent&)
|
||||
|
||||
void NetPlayDiag::OnConfigPads(wxCommandEvent&)
|
||||
{
|
||||
int mapping[4];
|
||||
|
||||
// get selected player id
|
||||
int pid = m_player_lbox->GetSelection();
|
||||
if (pid < 0)
|
||||
return;
|
||||
pid = m_playerids.at(pid);
|
||||
|
||||
if (false == netplay_server->GetPadMapping(pid, mapping))
|
||||
return;
|
||||
|
||||
PadMapDiag pmd(this, mapping);
|
||||
PadMapping mapping[4];
|
||||
std::vector<const Player *> player_list;
|
||||
netplay_server->GetPadMapping(mapping);
|
||||
netplay_client->GetPlayers(player_list);
|
||||
PadMapDiag pmd(this, mapping, player_list);
|
||||
pmd.ShowModal();
|
||||
|
||||
if (false == netplay_server->SetPadMapping(pid, mapping))
|
||||
PanicAlertT("Could not set pads. The player left or the game is currently running!\n"
|
||||
"(setting pads while the game is running is not yet supported)");
|
||||
netplay_server->SetPadMapping(mapping);
|
||||
}
|
||||
|
||||
ChangeGameDiag::ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name)
|
||||
@ -605,45 +595,40 @@ void ChangeGameDiag::OnPick(wxCommandEvent& event)
|
||||
EndModal(wxID_OK);
|
||||
}
|
||||
|
||||
PadMapDiag::PadMapDiag(wxWindow* const parent, int map[])
|
||||
PadMapDiag::PadMapDiag(wxWindow* const parent, PadMapping map[], std::vector<const Player *>& player_list)
|
||||
: wxDialog(parent, wxID_ANY, _("Configure Pads"), wxDefaultPosition, wxDefaultSize)
|
||||
, m_mapping(map)
|
||||
, m_player_list(player_list)
|
||||
{
|
||||
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
|
||||
h_szr->AddSpacer(10);
|
||||
|
||||
h_szr->AddSpacer(20);
|
||||
|
||||
// labels
|
||||
wxBoxSizer* const label_szr = new wxBoxSizer(wxVERTICAL);
|
||||
label_szr->Add(new wxStaticText(this, wxID_ANY, _("Local")), 0, wxALIGN_TOP);
|
||||
label_szr->AddStretchSpacer(1);
|
||||
label_szr->Add(new wxStaticText(this, wxID_ANY, _("In-Game")), 0, wxALIGN_BOTTOM);
|
||||
|
||||
h_szr->Add(label_szr, 1, wxTOP | wxEXPAND, 20);
|
||||
|
||||
// set up choices
|
||||
wxString pad_names[5];
|
||||
pad_names[0] = _("None");
|
||||
for (unsigned int i=1; i<5; ++i)
|
||||
pad_names[i] = wxString(_("Pad ")) + (wxChar)(wxT('0')+i);
|
||||
wxArrayString player_names;
|
||||
player_names.Add(_("None"));
|
||||
for (unsigned int i = 0; i < m_player_list.size(); i++)
|
||||
player_names.Add(m_player_list[i]->name);
|
||||
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
{
|
||||
wxChoice* const pad_cbox = m_map_cbox[i]
|
||||
= new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 5, pad_names);
|
||||
pad_cbox->Select(m_mapping[i] + 1);
|
||||
|
||||
pad_cbox->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &PadMapDiag::OnAdjust, this);
|
||||
|
||||
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
|
||||
v_szr->Add(new wxStaticText(this,wxID_ANY, pad_names[i + 1]), 1, wxALIGN_CENTER_HORIZONTAL);
|
||||
v_szr->Add(pad_cbox, 1);
|
||||
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Pad ")) + (wxChar)(wxT('0')+i))),
|
||||
1, wxALIGN_CENTER_HORIZONTAL);
|
||||
|
||||
m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
|
||||
m_map_cbox[i]->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &PadMapDiag::OnAdjust, this);
|
||||
if (m_mapping[i] == -1)
|
||||
m_map_cbox[i]->Select(0);
|
||||
else
|
||||
for (unsigned int j = 0; j < m_player_list.size(); j++)
|
||||
if (m_mapping[i] == m_player_list[j]->pid)
|
||||
m_map_cbox[i]->Select(j + 1);
|
||||
|
||||
v_szr->Add(m_map_cbox[i], 1);
|
||||
|
||||
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
|
||||
h_szr->AddSpacer(10);
|
||||
}
|
||||
|
||||
h_szr->AddSpacer(20);
|
||||
|
||||
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
|
||||
main_szr->Add(h_szr);
|
||||
main_szr->AddSpacer(5);
|
||||
@ -656,8 +641,14 @@ PadMapDiag::PadMapDiag(wxWindow* const parent, int map[])
|
||||
void PadMapDiag::OnAdjust(wxCommandEvent& event)
|
||||
{
|
||||
(void)event;
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
m_mapping[i] = m_map_cbox[i]->GetSelection() - 1;
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
{
|
||||
int player_idx = m_map_cbox[i]->GetSelection();
|
||||
if (player_idx > 0)
|
||||
m_mapping[i] = m_player_list[player_idx - 1]->pid;
|
||||
else
|
||||
m_mapping[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlay::StopGame()
|
||||
|
@ -124,13 +124,14 @@ private:
|
||||
class PadMapDiag : public wxDialog
|
||||
{
|
||||
public:
|
||||
PadMapDiag(wxWindow* const parent, int map[]);
|
||||
PadMapDiag(wxWindow* const parent, PadMapping map[], std::vector<const Player *>& player_list);
|
||||
|
||||
private:
|
||||
void OnAdjust(wxCommandEvent& event);
|
||||
|
||||
wxChoice* m_map_cbox[4];
|
||||
int* const m_mapping;
|
||||
PadMapping* const m_mapping;
|
||||
std::vector<const Player *>& m_player_list;
|
||||
};
|
||||
|
||||
namespace NetPlay
|
||||
|
@ -11,8 +11,9 @@ namespace DriverDetails
|
||||
{
|
||||
struct BugInfo
|
||||
{
|
||||
Vendor m_vendor; // which vendor has the error
|
||||
Driver m_driver; // which driver has the error
|
||||
Bug m_bug; // Which bug it is
|
||||
u32 m_devfamily; // Which device(family) has the error
|
||||
double m_versionstart; // When it started
|
||||
double m_versionend; // When it ended
|
||||
bool m_hasbug; // Does it have it?
|
||||
@ -21,40 +22,27 @@ namespace DriverDetails
|
||||
// Local members
|
||||
Vendor m_vendor = VENDOR_UNKNOWN;
|
||||
Driver m_driver = DRIVER_UNKNOWN;
|
||||
u32 m_devfamily = 0;
|
||||
double m_version = 0.0;
|
||||
|
||||
// This is a list of all known bugs for each vendor
|
||||
// We use this to check if the device and driver has a issue
|
||||
BugInfo m_qualcommbugs[] = {
|
||||
{BUG_NODYNUBOACCESS, 300, 14.0, -1.0},
|
||||
{BUG_BROKENCENTROID, 300, 14.0, -1.0},
|
||||
{BUG_BROKENINFOLOG, 300, -1.0, -1.0},
|
||||
BugInfo m_known_bugs[] = {
|
||||
{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_NODYNUBOACCESS, 14.0, -1.0, true},
|
||||
{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENCENTROID, 14.0, -1.0, true},
|
||||
{VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, BUG_BROKENINFOLOG, -1.0, -1.0, true},
|
||||
{VENDOR_MESA, DRIVER_NOUVEAU, BUG_BROKENUBO, 900, 916, true},
|
||||
{VENDOR_MESA, DRIVER_R600, BUG_BROKENUBO, 900, 913, true},
|
||||
{VENDOR_MESA, DRIVER_I965, BUG_BROKENUBO, 900, 920, true},
|
||||
};
|
||||
|
||||
std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
|
||||
|
||||
// Private function
|
||||
void InitBugMap()
|
||||
{
|
||||
switch(m_driver)
|
||||
{
|
||||
case DRIVER_QUALCOMM:
|
||||
for (unsigned int a = 0; a < (sizeof(m_qualcommbugs) / sizeof(BugInfo)); ++a)
|
||||
m_bugs[std::make_pair(m_vendor, m_qualcommbugs[a].m_bug)] = m_qualcommbugs[a];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::map<Bug, BugInfo> m_bugs;
|
||||
|
||||
void Init(Vendor vendor, Driver driver, const u32 devfamily, const double version)
|
||||
void Init(Vendor vendor, Driver driver, const double version)
|
||||
{
|
||||
m_vendor = vendor;
|
||||
m_driver = driver;
|
||||
m_devfamily = devfamily;
|
||||
m_version = version;
|
||||
InitBugMap();
|
||||
|
||||
if (driver == DRIVER_UNKNOWN)
|
||||
switch(vendor)
|
||||
{
|
||||
@ -68,12 +56,6 @@ namespace DriverDetails
|
||||
case VENDOR_INTEL:
|
||||
m_driver = DRIVER_INTEL;
|
||||
break;
|
||||
case VENDOR_ARM:
|
||||
m_driver = DRIVER_ARM;
|
||||
break;
|
||||
case VENDOR_QUALCOMM:
|
||||
m_driver = DRIVER_QUALCOMM;
|
||||
break;
|
||||
case VENDOR_IMGTEC:
|
||||
m_driver = DRIVER_IMGTEC;
|
||||
break;
|
||||
@ -83,16 +65,22 @@ namespace DriverDetails
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto it = m_bugs.begin(); it != m_bugs.end(); ++it)
|
||||
if (it->second.m_devfamily == m_devfamily)
|
||||
if (it->second.m_versionend == -1.0 || (it->second.m_versionstart <= m_version && it->second.m_versionend > m_version))
|
||||
it->second.m_hasbug = true;
|
||||
|
||||
for(unsigned int a = 0; a < (sizeof(m_known_bugs) / sizeof(BugInfo)); ++a)
|
||||
{
|
||||
if(
|
||||
( m_known_bugs[a].m_vendor == m_vendor || m_known_bugs[a].m_vendor == VENDOR_ALL ) &&
|
||||
( m_known_bugs[a].m_driver == m_driver || m_known_bugs[a].m_driver == DRIVER_ALL ) &&
|
||||
( m_known_bugs[a].m_versionstart <= m_version || m_known_bugs[a].m_versionstart == -1 ) &&
|
||||
( m_known_bugs[a].m_versionend > m_version || m_known_bugs[a].m_versionend == -1 )
|
||||
)
|
||||
m_bugs.insert(std::make_pair(m_known_bugs[a].m_bug, m_known_bugs[a]));
|
||||
}
|
||||
}
|
||||
|
||||
bool HasBug(Bug bug)
|
||||
{
|
||||
auto it = m_bugs.find(std::make_pair(m_vendor, bug));
|
||||
auto it = m_bugs.find(bug);
|
||||
if (it == m_bugs.end())
|
||||
return false;
|
||||
return it->second.m_hasbug;
|
||||
|
@ -10,7 +10,8 @@ namespace DriverDetails
|
||||
// Tegra and Nvidia are separated out due to such substantial differences
|
||||
enum Vendor
|
||||
{
|
||||
VENDOR_NVIDIA = 0,
|
||||
VENDOR_ALL = 0,
|
||||
VENDOR_NVIDIA,
|
||||
VENDOR_ATI,
|
||||
VENDOR_INTEL,
|
||||
VENDOR_ARM,
|
||||
@ -18,20 +19,25 @@ namespace DriverDetails
|
||||
VENDOR_IMGTEC,
|
||||
VENDOR_TEGRA,
|
||||
VENDOR_VIVANTE,
|
||||
VENDOR_MESA,
|
||||
VENDOR_UNKNOWN
|
||||
};
|
||||
|
||||
// Enum of known drivers
|
||||
enum Driver
|
||||
{
|
||||
DRIVER_NVIDIA = 0, // Official Nvidia, including mobile GPU
|
||||
DRIVER_ALL = 0,
|
||||
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
|
||||
DRIVER_NOUVEAU, // OSS nouveau
|
||||
DRIVER_ATI, // Official ATI
|
||||
DRIVER_RADEONHD, // OSS Radeon
|
||||
DRIVER_R600, // OSS Radeon
|
||||
DRIVER_INTEL, // Official Intel
|
||||
DRIVER_ARM, // Official Mali driver
|
||||
DRIVER_I965, // OSS Intel
|
||||
DRIVER_ARM_4XX, // Official Mali driver
|
||||
DRIVER_ARM_T6XX, // Official Mali driver
|
||||
DRIVER_LIMA, // OSS Mali driver
|
||||
DRIVER_QUALCOMM, // Official Adreno driver
|
||||
DRIVER_QUALCOMM_3XX, // Official Adreno driver 3xx
|
||||
DRIVER_QUALCOMM_2XX, // Official Adreno driver 2xx
|
||||
DRIVER_FREEDRENO, // OSS Adreno driver
|
||||
DRIVER_IMGTEC, // OSS PowerVR driver
|
||||
DRIVER_VIVANTE, // Official vivante driver
|
||||
@ -69,10 +75,18 @@ namespace DriverDetails
|
||||
// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
|
||||
// They also max out at 1024 bytes(1023 characters + null terminator) for the log
|
||||
BUG_BROKENINFOLOG,
|
||||
// Bug: UBO buffer offset broken
|
||||
// Affected devices: all mesa drivers
|
||||
// Started Version: 9.0 (mesa doesn't support ubo before)
|
||||
// Ended Version: up to 9.2
|
||||
// The offset of glBindBufferRange was ignored on all Mesa Gallium3D drivers until 9.1.3
|
||||
// Nouveau stored the offset as u16 which isn't enough for all cases with range until 9.1.6
|
||||
// I965 has broken data fetches from uniform buffers which results in a dithering until 9.2.0
|
||||
BUG_BROKENUBO,
|
||||
};
|
||||
|
||||
// Initializes our internal vendor, device family, and driver version
|
||||
void Init(Vendor vendor, Driver driver, const u32 devfamily, const double version);
|
||||
void Init(Vendor vendor, Driver driver, const double version);
|
||||
|
||||
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
|
||||
bool HasBug(Bug bug);
|
||||
|
@ -11,51 +11,27 @@
|
||||
#include "RenderBase.h"
|
||||
#include "Timer.h"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
|
||||
struct MESSAGE
|
||||
struct Message
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw)
|
||||
{
|
||||
strncpy(str, p, 255);
|
||||
str[255] = '\0';
|
||||
dwTimeStamp = dw;
|
||||
}
|
||||
char str[256];
|
||||
u32 dwTimeStamp;
|
||||
Message() {}
|
||||
Message(const std::string& s, u32 ts) : str(s), timestamp(ts) {}
|
||||
|
||||
std::string str;
|
||||
u32 timestamp;
|
||||
};
|
||||
|
||||
class OSDCALLBACK
|
||||
static std::multimap<CallbackType, Callback> s_callbacks;
|
||||
static std::list<Message> s_msgList;
|
||||
|
||||
void AddMessage(const std::string& str, u32 ms)
|
||||
{
|
||||
private:
|
||||
CallbackPtr m_functionptr;
|
||||
CallbackType m_type;
|
||||
u32 m_data;
|
||||
public:
|
||||
OSDCALLBACK(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
|
||||
{
|
||||
m_type = OnType;
|
||||
m_functionptr = FuncPtr;
|
||||
m_data = UserData;
|
||||
}
|
||||
void Call()
|
||||
{
|
||||
m_functionptr(m_data);
|
||||
}
|
||||
|
||||
CallbackType Type() { return m_type; }
|
||||
};
|
||||
|
||||
std::vector<OSDCALLBACK> m_callbacks;
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
|
||||
void AddMessage(const char* pstr, u32 ms)
|
||||
{
|
||||
s_listMsgs.push_back(MESSAGE(pstr, Common::Timer::GetTimeMs() + ms));
|
||||
s_msgList.push_back(Message(str, Common::Timer::GetTimeMs() + ms));
|
||||
}
|
||||
|
||||
void DrawMessages()
|
||||
@ -63,58 +39,50 @@ void DrawMessages()
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages)
|
||||
return;
|
||||
|
||||
if (s_listMsgs.size() > 0)
|
||||
int left = 25, top = 15;
|
||||
auto it = s_msgList.begin();
|
||||
while (it != s_msgList.end())
|
||||
{
|
||||
int left = 25, top = 15;
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
int time_left = (int)(it->timestamp - Common::Timer::GetTimeMs());
|
||||
u32 alpha = 255;
|
||||
|
||||
if (time_left < 1024)
|
||||
{
|
||||
int time_left = (int)(it->dwTimeStamp - Common::Timer::GetTimeMs());
|
||||
int alpha = 255;
|
||||
|
||||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0)
|
||||
alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
||||
g_renderer->RenderText(it->str, left+1, top+1, 0x000000|alpha);
|
||||
g_renderer->RenderText(it->str, left, top, 0xffff30|alpha);
|
||||
top += 15;
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_listMsgs.erase(it);
|
||||
else
|
||||
++it;
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0)
|
||||
alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
||||
g_renderer->RenderText(it->str.c_str(), left + 1, top + 1, 0x000000 | alpha);
|
||||
g_renderer->RenderText(it->str.c_str(), left, top, 0xffff30 | alpha);
|
||||
top += 15;
|
||||
|
||||
if (time_left <= 0)
|
||||
it = s_msgList.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void ClearMessages()
|
||||
{
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
it = s_listMsgs.erase(it);
|
||||
}
|
||||
s_msgList.clear();
|
||||
}
|
||||
|
||||
// On-Screen Display Callbacks
|
||||
void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
|
||||
void AddCallback(CallbackType type, Callback cb)
|
||||
{
|
||||
m_callbacks.push_back(OSDCALLBACK(OnType, FuncPtr, UserData));
|
||||
s_callbacks.insert(std::pair<CallbackType, Callback>(type, cb));
|
||||
}
|
||||
|
||||
void DoCallbacks(CallbackType OnType)
|
||||
void DoCallbacks(CallbackType type)
|
||||
{
|
||||
for (auto it = m_callbacks.begin(); it != m_callbacks.end(); ++it)
|
||||
auto it_bounds = s_callbacks.equal_range(type);
|
||||
for (auto it = it_bounds.first; it != it_bounds.second; ++it)
|
||||
{
|
||||
if (it->Type() == OnType)
|
||||
it->Call();
|
||||
it->second();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,11 +5,13 @@
|
||||
#ifndef _OSD_H_
|
||||
#define _OSD_H_
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace OSD
|
||||
{
|
||||
// On-screen message display
|
||||
void AddMessage(const char* str, u32 ms = 2000);
|
||||
void AddMessage(const std::string& str, u32 ms = 2000);
|
||||
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
|
||||
void ClearMessages();
|
||||
|
||||
@ -20,12 +22,10 @@ enum CallbackType
|
||||
OSD_ONFRAME,
|
||||
OSD_SHUTDOWN
|
||||
};
|
||||
typedef void(*CallbackPtr)(u32);
|
||||
typedef std::function<void()> Callback;
|
||||
|
||||
void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData);
|
||||
|
||||
void DoCallbacks(CallbackType OnType);
|
||||
} // namespace
|
||||
void AddCallback(CallbackType type, Callback cb);
|
||||
void DoCallbacks(CallbackType type);
|
||||
} // namespace OSD
|
||||
|
||||
#endif // _OSD_H_
|
||||
|
||||
|
@ -97,6 +97,7 @@ void VideoConfig::Load(const char *ini_file)
|
||||
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
||||
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
|
||||
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
|
||||
iniFile.Get("Hacks", "ForceDualSourceBlend", &bForceDualSourceBlend, false);
|
||||
|
||||
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
||||
|
||||
@ -265,6 +266,7 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
iniFile.Set("Hacks", "ForceDualSourceBlend", bForceDualSourceBlend);
|
||||
|
||||
iniFile.Set("Hardware", "Adapter", iAdapter);
|
||||
|
||||
|
@ -124,7 +124,8 @@ struct VideoConfig
|
||||
bool bEnablePixelLighting;
|
||||
bool bHackedBufferUpload;
|
||||
bool bFastDepthCalc;
|
||||
|
||||
//for dx9-backend
|
||||
bool bForceDualSourceBlend;
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId; // TODO: Should be dropped
|
||||
|
||||
|
Reference in New Issue
Block a user