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VideoCommon: Allow BitfieldExtract in specialized shaders
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@ -49,8 +49,8 @@ ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config
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GenerateVSOutputMembers(out, api_type, num_texgen, host_config, "");
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out.Write("}};\n\n");
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WriteUberShaderCommonHeader(out, api_type, host_config);
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WriteIsNanHeader(out, api_type);
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WriteBitfieldExtractHeader(out, api_type, host_config);
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WriteLightingFunction(out);
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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