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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation.
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@ -9,6 +9,7 @@
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#define NOMINMAX
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#include <cmath>
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#include <memory>
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#include <vector>
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#include <string>
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#include <algorithm>
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@ -62,11 +63,11 @@ public:
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{
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protected:
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Control(ControllerInterface::ControlReference* const _ref, const char* const _name)
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: control_ref(_ref), name(_name){}
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public:
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: control_ref(_ref), name(_name) {}
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virtual ~Control();
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ControllerInterface::ControlReference* const control_ref;
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public:
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virtual ~Control() {}
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std::unique_ptr<ControllerInterface::ControlReference> const control_ref;
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const char* const name;
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};
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@ -77,7 +78,6 @@ public:
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Input(const char* const _name)
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: Control(new ControllerInterface::InputReference, _name) {}
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};
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class Output : public Control
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@ -86,7 +86,6 @@ public:
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Output(const char* const _name)
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: Control(new ControllerInterface::OutputReference, _name) {}
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};
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class Setting
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@ -108,7 +107,7 @@ public:
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};
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ControlGroup(const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER) : name(_name), type(_type) {}
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virtual ~ControlGroup();
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virtual ~ControlGroup() {}
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virtual void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
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virtual void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
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@ -116,8 +115,8 @@ public:
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const char* const name;
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const unsigned int type;
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std::vector<Control*> controls;
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std::vector<Setting*> settings;
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std::vector<std::unique_ptr<Control>> controls;
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std::vector<std::unique_ptr<Setting>> settings;
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};
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@ -194,7 +193,7 @@ public:
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template <typename C>
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void GetState(C* const buttons, const C* bitmasks)
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{
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for (Control* control : controls)
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for (auto& control : controls)
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{
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if (control->control_ref->State() > settings[0]->value) // threshold
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*buttons |= *bitmasks;
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@ -425,17 +424,18 @@ public:
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: ControlGroup(_name, GROUP_TYPE_EXTENSION)
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, switch_extension(0)
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, active_extension(0) {}
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~Extension();
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~Extension() {}
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void GetState(u8* const data, const bool focus = true);
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std::vector<ControllerEmu*> attachments;
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std::vector<std::unique_ptr<ControllerEmu>> attachments;
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int switch_extension;
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int active_extension;
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};
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virtual ~ControllerEmu();
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virtual ~ControllerEmu() {}
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virtual std::string GetName() const = 0;
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@ -447,7 +447,7 @@ public:
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void UpdateReferences(ControllerInterface& devi);
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std::vector<ControlGroup*> groups;
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std::vector<std::unique_ptr<ControlGroup>> groups;
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DeviceQualifier default_device;
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};
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