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Remove '\n' from OSD messages; they would be converted to '?'
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@ -326,7 +326,7 @@ void Renderer::DrawDebugText()
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if (SConfig::GetInstance().m_ShowLag)
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{
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draw_text(OSD::MessageType::MovieLag,
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StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount()));
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StringFromFormat("Lag: %" PRIu64, Movie::GetCurrentLagCount()));
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}
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if (SConfig::GetInstance().m_ShowInputDisplay)
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