Remove '\n' from OSD messages; they would be converted to '?'

This commit is contained in:
Shawn Hoffman
2016-10-04 03:52:13 -07:00
parent ea33405feb
commit 55af20a439
3 changed files with 2 additions and 5 deletions

View File

@ -326,7 +326,7 @@ void Renderer::DrawDebugText()
if (SConfig::GetInstance().m_ShowLag)
{
draw_text(OSD::MessageType::MovieLag,
StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount()));
StringFromFormat("Lag: %" PRIu64, Movie::GetCurrentLagCount()));
}
if (SConfig::GetInstance().m_ShowInputDisplay)