InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment)

This commit is contained in:
iwubcode
2021-02-14 23:14:02 -06:00
parent 10127a0451
commit 55ba1c7c9c
5 changed files with 251 additions and 190 deletions

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@ -477,6 +477,7 @@
<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
<ClInclude Include="InputCommon\DynamicInputTextures\DITConfiguration.h" />
<ClInclude Include="InputCommon\DynamicInputTextures\DITData.h" />
<ClInclude Include="InputCommon\DynamicInputTextures\DITSpecification.h" />
<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
<ClInclude Include="InputCommon\GCAdapter.h" />
<ClInclude Include="InputCommon\GCPadStatus.h" />
@ -1043,6 +1044,7 @@
<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
<ClCompile Include="InputCommon\DynamicInputTextures\DITConfiguration.cpp" />
<ClCompile Include="InputCommon\DynamicInputTextures\DITSpecification.cpp" />
<ClCompile Include="InputCommon\DynamicInputTextureManager.cpp" />
<ClCompile Include="InputCommon\GCAdapter.cpp" />
<ClCompile Include="InputCommon\ImageOperations.cpp" />