corrected viewport and scissor test behavior in both plugins.

some code cleanup in d3d.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-11-23 14:08:08 +00:00
parent 37f1e1ca73
commit 55dc7efaa4
7 changed files with 163 additions and 96 deletions

View File

@ -230,7 +230,6 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
D3D::drawShadedTexQuad(srcTexture,&SrcRect,srcTextureWidth,srcTextureHeight,&DstRect,shader,VertexShaderCache::GetSimpleVertexShader());
hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
VertexShaderManager::SetViewportChanged();
Renderer::RestoreAPIState();
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);