mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
corrected viewport and scissor test behavior in both plugins.
some code cleanup in d3d. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -54,7 +54,8 @@ public:
|
|||||||
static void SetColorMask();
|
static void SetColorMask();
|
||||||
static void SetBlendMode(bool forceUpdate);
|
static void SetBlendMode(bool forceUpdate);
|
||||||
static bool SetScissorRect();
|
static bool SetScissorRect();
|
||||||
|
static void SetGenerationMode();
|
||||||
|
static void SetDepthMode();
|
||||||
// Live resolution change
|
// Live resolution change
|
||||||
static bool Allow2x();
|
static bool Allow2x();
|
||||||
static bool AllowCustom();
|
static bool AllowCustom();
|
||||||
|
@ -33,26 +33,6 @@ const bool renderFog = false;
|
|||||||
|
|
||||||
using namespace D3D;
|
using namespace D3D;
|
||||||
|
|
||||||
static const D3DCULL d3dCullModes[4] =
|
|
||||||
{
|
|
||||||
D3DCULL_NONE,
|
|
||||||
D3DCULL_CCW,
|
|
||||||
D3DCULL_CW,
|
|
||||||
D3DCULL_CCW
|
|
||||||
};
|
|
||||||
|
|
||||||
static const D3DCMPFUNC d3dCmpFuncs[8] =
|
|
||||||
{
|
|
||||||
D3DCMP_NEVER,
|
|
||||||
D3DCMP_LESS,
|
|
||||||
D3DCMP_EQUAL,
|
|
||||||
D3DCMP_LESSEQUAL,
|
|
||||||
D3DCMP_GREATER,
|
|
||||||
D3DCMP_NOTEQUAL,
|
|
||||||
D3DCMP_GREATEREQUAL,
|
|
||||||
D3DCMP_ALWAYS
|
|
||||||
};
|
|
||||||
|
|
||||||
static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
|
static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
|
||||||
{
|
{
|
||||||
D3DTEXF_NONE,
|
D3DTEXF_NONE,
|
||||||
@ -79,22 +59,7 @@ void FlushPipeline()
|
|||||||
|
|
||||||
void SetGenerationMode(const BPCmd &bp)
|
void SetGenerationMode(const BPCmd &bp)
|
||||||
{
|
{
|
||||||
D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
Renderer::SetGenerationMode();
|
||||||
|
|
||||||
if (bpmem.genMode.cullmode == 3)
|
|
||||||
{
|
|
||||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DWORD write = 0;
|
|
||||||
if (bpmem.blendmode.alphaupdate)
|
|
||||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
|
||||||
if (bpmem.blendmode.colorupdate)
|
|
||||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
|
||||||
|
|
||||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetScissor(const BPCmd &bp)
|
void SetScissor(const BPCmd &bp)
|
||||||
@ -111,17 +76,7 @@ void SetLineWidth(const BPCmd &bp)
|
|||||||
|
|
||||||
void SetDepthMode(const BPCmd &bp)
|
void SetDepthMode(const BPCmd &bp)
|
||||||
{
|
{
|
||||||
if (bpmem.zmode.testenable)
|
Renderer::SetDepthMode();
|
||||||
{
|
|
||||||
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
|
||||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
|
||||||
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
||||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ??
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetBlendMode(const BPCmd &bp)
|
void SetBlendMode(const BPCmd &bp)
|
||||||
|
@ -90,8 +90,23 @@ void SetPSConstant4fv(int const_number, const float *f)
|
|||||||
|
|
||||||
void PixelShaderCache::Init()
|
void PixelShaderCache::Init()
|
||||||
{
|
{
|
||||||
char pmatrixprog[1024];
|
char pprog[1024];
|
||||||
sprintf(pmatrixprog,"uniform sampler samp0 : register(s0);\n"
|
sprintf(pprog,"void main(\n"
|
||||||
|
"out float4 ocol0 : COLOR0,\n"
|
||||||
|
" in float4 incol0 : COLOR0){\n"
|
||||||
|
"ocol0 = incol0;\n"
|
||||||
|
"}\n");
|
||||||
|
s_ClearProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog));
|
||||||
|
|
||||||
|
sprintf(pprog,"uniform sampler samp0 : register(s0);\n"
|
||||||
|
"void main(\n"
|
||||||
|
"out float4 ocol0 : COLOR0,\n"
|
||||||
|
" in float3 uv0 : TEXCOORD0){\n"
|
||||||
|
"ocol0 = tex2D(samp0,uv0.xy);\n"
|
||||||
|
"}\n");
|
||||||
|
s_ColorCopyProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog));
|
||||||
|
|
||||||
|
sprintf(pprog,"uniform sampler samp0 : register(s0);\n"
|
||||||
"uniform float4 cColMatrix[5] : register(c%d);\n"
|
"uniform float4 cColMatrix[5] : register(c%d);\n"
|
||||||
"void main(\n"
|
"void main(\n"
|
||||||
"out float4 ocol0 : COLOR0,\n"
|
"out float4 ocol0 : COLOR0,\n"
|
||||||
@ -99,23 +114,9 @@ void PixelShaderCache::Init()
|
|||||||
"float4 texcol = tex2D(samp0,uv0.xy);\n"
|
"float4 texcol = tex2D(samp0,uv0.xy);\n"
|
||||||
"ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n"
|
"ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n"
|
||||||
"}\n",C_COLORMATRIX);
|
"}\n",C_COLORMATRIX);
|
||||||
char pcopyprog[1024];
|
s_ColorMatrixProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog));
|
||||||
sprintf(pcopyprog,"uniform sampler samp0 : register(s0);\n"
|
|
||||||
"void main(\n"
|
|
||||||
"out float4 ocol0 : COLOR0,\n"
|
|
||||||
" in float3 uv0 : TEXCOORD0){\n"
|
|
||||||
"ocol0 = tex2D(samp0,uv0.xy);\n"
|
|
||||||
"}\n");
|
|
||||||
|
|
||||||
char pclearprog[1024];
|
|
||||||
sprintf(pclearprog,"void main(\n"
|
|
||||||
"out float4 ocol0 : COLOR0,\n"
|
|
||||||
" in float4 incol0 : COLOR0){\n"
|
|
||||||
"ocol0 = incol0;\n"
|
|
||||||
"}\n");
|
|
||||||
|
|
||||||
char pdmatrixprog[1024];
|
sprintf(pprog,"uniform sampler samp0 : register(s0);\n"
|
||||||
sprintf(pdmatrixprog,"uniform sampler samp0 : register(s0);\n"
|
|
||||||
"uniform float4 cColMatrix[5] : register(c%d);\n"
|
"uniform float4 cColMatrix[5] : register(c%d);\n"
|
||||||
"void main(\n"
|
"void main(\n"
|
||||||
"out float4 ocol0 : COLOR0,\n"
|
"out float4 ocol0 : COLOR0,\n"
|
||||||
@ -125,11 +126,7 @@ void PixelShaderCache::Init()
|
|||||||
"texcol = float4((EncodedDepth.rgb * (16777216.0f/16777215.0f)),1.0f);\n"
|
"texcol = float4((EncodedDepth.rgb * (16777216.0f/16777215.0f)),1.0f);\n"
|
||||||
"ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n"
|
"ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n"
|
||||||
"}\n",C_COLORMATRIX);
|
"}\n",C_COLORMATRIX);
|
||||||
|
s_DepthMatrixProgram = D3D::CompilePixelShader(pprog, (int)strlen(pprog));
|
||||||
s_ColorMatrixProgram = D3D::CompilePixelShader(pmatrixprog, (int)strlen(pmatrixprog));
|
|
||||||
s_ColorCopyProgram = D3D::CompilePixelShader(pcopyprog, (int)strlen(pcopyprog));
|
|
||||||
s_DepthMatrixProgram = D3D::CompilePixelShader(pdmatrixprog, (int)strlen(pdmatrixprog));
|
|
||||||
s_ClearProgram = D3D::CompilePixelShader(pclearprog, (int)strlen(pclearprog));
|
|
||||||
Clear();
|
Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -90,6 +90,29 @@ static const D3DBLEND d3dDestFactors[8] =
|
|||||||
D3DBLEND_INVDESTALPHA
|
D3DBLEND_INVDESTALPHA
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
static const D3DCULL d3dCullModes[4] =
|
||||||
|
{
|
||||||
|
D3DCULL_NONE,
|
||||||
|
D3DCULL_CCW,
|
||||||
|
D3DCULL_CW,
|
||||||
|
D3DCULL_CCW
|
||||||
|
};
|
||||||
|
|
||||||
|
static const D3DCMPFUNC d3dCmpFuncs[8] =
|
||||||
|
{
|
||||||
|
D3DCMP_NEVER,
|
||||||
|
D3DCMP_LESS,
|
||||||
|
D3DCMP_EQUAL,
|
||||||
|
D3DCMP_LESSEQUAL,
|
||||||
|
D3DCMP_GREATER,
|
||||||
|
D3DCMP_NOTEQUAL,
|
||||||
|
D3DCMP_GREATEREQUAL,
|
||||||
|
D3DCMP_ALWAYS
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void SetupDeviceObjects()
|
void SetupDeviceObjects()
|
||||||
{
|
{
|
||||||
D3D::font.Init();
|
D3D::font.Init();
|
||||||
@ -463,6 +486,18 @@ bool Renderer::SetScissorRect()
|
|||||||
if (rc.bottom < 0) rc.bottom = 0;
|
if (rc.bottom < 0) rc.bottom = 0;
|
||||||
if (rc.top > s_target_height) rc.top = s_target_height;
|
if (rc.top > s_target_height) rc.top = s_target_height;
|
||||||
if (rc.bottom > s_target_height) rc.bottom = s_target_height;
|
if (rc.bottom > s_target_height) rc.bottom = s_target_height;
|
||||||
|
if(rc.left > rc.right)
|
||||||
|
{
|
||||||
|
int temp = rc.right;
|
||||||
|
rc.right = rc.left;
|
||||||
|
rc.left = temp;
|
||||||
|
}
|
||||||
|
if(rc.top > rc.bottom)
|
||||||
|
{
|
||||||
|
int temp = rc.bottom;
|
||||||
|
rc.bottom = rc.top;
|
||||||
|
rc.top = temp;
|
||||||
|
}
|
||||||
|
|
||||||
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
||||||
{
|
{
|
||||||
@ -471,7 +506,7 @@ bool Renderer::SetScissorRect()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
|
//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
|
||||||
rc.left = 0;
|
rc.left = 0;
|
||||||
rc.top = 0;
|
rc.top = 0;
|
||||||
rc.right = GetTargetWidth();
|
rc.right = GetTargetWidth();
|
||||||
@ -592,7 +627,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||||||
|
|
||||||
hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
||||||
hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||||
UpdateViewport();
|
|
||||||
RestoreAPIState();
|
RestoreAPIState();
|
||||||
RectToLock.bottom = 4;
|
RectToLock.bottom = 4;
|
||||||
RectToLock.left = 0;
|
RectToLock.left = 0;
|
||||||
@ -684,6 +718,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|||||||
// Called from VertexShaderManager
|
// Called from VertexShaderManager
|
||||||
void UpdateViewport()
|
void UpdateViewport()
|
||||||
{
|
{
|
||||||
|
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
|
||||||
|
// [0] = width/2
|
||||||
|
// [1] = height/2
|
||||||
|
// [2] = 16777215 * (farz - nearz)
|
||||||
|
// [3] = xorig + width/2 + 342
|
||||||
|
// [4] = yorig + height/2 + 342
|
||||||
|
// [5] = 16777215 * farz
|
||||||
int scissorXOff = bpmem.scissorOffset.x * 2;
|
int scissorXOff = bpmem.scissorOffset.x * 2;
|
||||||
int scissorYOff = bpmem.scissorOffset.y * 2;
|
int scissorYOff = bpmem.scissorOffset.y * 2;
|
||||||
|
|
||||||
@ -695,17 +736,29 @@ void UpdateViewport()
|
|||||||
// Stretch picture with increased internal resolution
|
// Stretch picture with increased internal resolution
|
||||||
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX);
|
int X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX);
|
||||||
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY);
|
int Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY);
|
||||||
int Width = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX);
|
int Width = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX);
|
||||||
int Height = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
|
int Height = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY);
|
||||||
|
|
||||||
|
if(Width < 0)
|
||||||
|
{
|
||||||
|
X += Width;
|
||||||
|
Width*=-1;
|
||||||
|
if( X < 0)
|
||||||
|
{
|
||||||
|
Width +=X;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(Height < 0)
|
||||||
|
{
|
||||||
|
Y += Height;
|
||||||
|
Height *= -1;
|
||||||
|
if(Y < 0)
|
||||||
|
{
|
||||||
|
Height+=Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
if(X < 0) X = 0;
|
if(X < 0) X = 0;
|
||||||
if(Y < 0) Y = 0;
|
if(Y < 0) Y = 0;
|
||||||
if(X > s_target_width) X = s_target_width;
|
|
||||||
if(Y > s_target_height) Y = s_target_height;
|
|
||||||
if(Width < 0) Width = 0;
|
|
||||||
if(Height < 0) Height = 0;
|
|
||||||
if(Width > (s_target_width - X)) Width = s_target_width - X;
|
|
||||||
if(Height > (s_target_height - Y)) Height = s_target_height - Y;
|
|
||||||
vp.X = X;
|
vp.X = X;
|
||||||
vp.Y = Y;
|
vp.Y = Y;
|
||||||
vp.Width = Width;
|
vp.Width = Width;
|
||||||
@ -736,11 +789,15 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
|||||||
sirc.top = targetRc.top;
|
sirc.top = targetRc.top;
|
||||||
sirc.right = targetRc.right;
|
sirc.right = targetRc.right;
|
||||||
sirc.bottom = targetRc.bottom;
|
sirc.bottom = targetRc.bottom;
|
||||||
D3D::dev->SetScissorRect(&sirc);
|
D3D::dev->SetScissorRect(&sirc);
|
||||||
|
if(zEnable)
|
||||||
|
D3D::SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
||||||
D3D::drawClearQuad(&sirc,color,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader());
|
D3D::drawClearQuad(&sirc,color,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader());
|
||||||
//D3D::dev->Clear(0, NULL, clearflags, color,(z & 0xFFFFFF) / float(0xFFFFFF), 0);
|
if(zEnable)
|
||||||
|
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||||
|
//D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color,(z & 0xFFFFFF) / float(0xFFFFFF), 0);
|
||||||
SetScissorRect();
|
SetScissorRect();
|
||||||
VertexShaderManager::SetViewportChanged();
|
UpdateViewport();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::SetBlendMode(bool forceUpdate)
|
void Renderer::SetBlendMode(bool forceUpdate)
|
||||||
@ -840,3 +897,38 @@ void Renderer::RestoreAPIState()
|
|||||||
SetColorMask();
|
SetColorMask();
|
||||||
SetBlendMode(true);
|
SetBlendMode(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Renderer::SetGenerationMode()
|
||||||
|
{
|
||||||
|
D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||||
|
|
||||||
|
if (bpmem.genMode.cullmode == 3)
|
||||||
|
{
|
||||||
|
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DWORD write = 0;
|
||||||
|
if (bpmem.blendmode.alphaupdate)
|
||||||
|
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||||
|
if (bpmem.blendmode.colorupdate)
|
||||||
|
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||||
|
|
||||||
|
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::SetDepthMode()
|
||||||
|
{
|
||||||
|
if (bpmem.zmode.testenable)
|
||||||
|
{
|
||||||
|
D3D::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||||
|
D3D::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
||||||
|
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||||
|
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); // ??
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -490,8 +490,7 @@ have_texture:
|
|||||||
}
|
}
|
||||||
|
|
||||||
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
||||||
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||||
VertexShaderManager::SetViewportChanged();
|
|
||||||
Renderer::RestoreAPIState();
|
Renderer::RestoreAPIState();
|
||||||
Rendersurf->Release();
|
Rendersurf->Release();
|
||||||
}
|
}
|
||||||
|
@ -230,7 +230,6 @@ void EncodeToRamUsingShader(LPDIRECT3DPIXELSHADER9 shader, LPDIRECT3DTEXTURE9 sr
|
|||||||
D3D::drawShadedTexQuad(srcTexture,&SrcRect,srcTextureWidth,srcTextureHeight,&DstRect,shader,VertexShaderCache::GetSimpleVertexShader());
|
D3D::drawShadedTexQuad(srcTexture,&SrcRect,srcTextureWidth,srcTextureHeight,&DstRect,shader,VertexShaderCache::GetSimpleVertexShader());
|
||||||
hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
hr = D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
||||||
hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
hr = D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
||||||
VertexShaderManager::SetViewportChanged();
|
|
||||||
Renderer::RestoreAPIState();
|
Renderer::RestoreAPIState();
|
||||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||||
|
@ -700,11 +700,18 @@ bool Renderer::SetScissorRect()
|
|||||||
rc_bottom *= MValueY;
|
rc_bottom *= MValueY;
|
||||||
if (rc_bottom > EFB_HEIGHT * MValueY) rc_bottom = EFB_HEIGHT * MValueY;
|
if (rc_bottom > EFB_HEIGHT * MValueY) rc_bottom = EFB_HEIGHT * MValueY;
|
||||||
|
|
||||||
/*LOG(VIDEO, "Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
|
if(rc_left > rc_right)
|
||||||
rc_left, rc_top,
|
{
|
||||||
rc_right, rc_bottom, Renderer::GetTargetHeight(),
|
int temp = rc_right;
|
||||||
xoff, yoff
|
rc_right = rc_left;
|
||||||
);*/
|
rc_left = temp;
|
||||||
|
}
|
||||||
|
if(rc_top > rc_bottom)
|
||||||
|
{
|
||||||
|
int temp = rc_bottom;
|
||||||
|
rc_bottom = rc_top;
|
||||||
|
rc_top = temp;
|
||||||
|
}
|
||||||
|
|
||||||
// Check that the coordinates are good
|
// Check that the coordinates are good
|
||||||
if (rc_right >= rc_left && rc_bottom >= rc_top)
|
if (rc_right >= rc_left && rc_bottom >= rc_top)
|
||||||
@ -1333,6 +1340,13 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
|
|||||||
// Called from VertexShaderManager
|
// Called from VertexShaderManager
|
||||||
void UpdateViewport()
|
void UpdateViewport()
|
||||||
{
|
{
|
||||||
|
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
|
||||||
|
// [0] = width/2
|
||||||
|
// [1] = height/2
|
||||||
|
// [2] = 16777215 * (farz - nearz)
|
||||||
|
// [3] = xorig + width/2 + 342
|
||||||
|
// [4] = yorig + height/2 + 342
|
||||||
|
// [5] = 16777215 * farz
|
||||||
int scissorXOff = bpmem.scissorOffset.x * 2; // 342
|
int scissorXOff = bpmem.scissorOffset.x * 2; // 342
|
||||||
int scissorYOff = bpmem.scissorOffset.y * 2; // 342
|
int scissorYOff = bpmem.scissorOffset.y * 2; // 342
|
||||||
|
|
||||||
@ -1342,10 +1356,20 @@ void UpdateViewport()
|
|||||||
// Stretch picture with increased internal resolution
|
// Stretch picture with increased internal resolution
|
||||||
int GLx = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - scissorXOff) * MValueX);
|
int GLx = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - scissorXOff) * MValueX);
|
||||||
int GLy = (int)ceil(Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4] - xfregs.rawViewport[1] - scissorYOff)) * MValueY);
|
int GLy = (int)ceil(Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4] - xfregs.rawViewport[1] - scissorYOff)) * MValueY);
|
||||||
int GLWidth = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX);
|
int GLWidth = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX);
|
||||||
int GLHeight = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
|
int GLHeight = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY);
|
||||||
double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
|
double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
|
||||||
double GLFar = xfregs.rawViewport[5] / 16777216.0f;
|
double GLFar = xfregs.rawViewport[5] / 16777216.0f;
|
||||||
|
if(GLWidth < 0)
|
||||||
|
{
|
||||||
|
GLx += GLWidth;
|
||||||
|
GLWidth*=-1;
|
||||||
|
}
|
||||||
|
if(GLHeight < 0)
|
||||||
|
{
|
||||||
|
GLy += GLHeight;
|
||||||
|
GLHeight *= -1;
|
||||||
|
}
|
||||||
// Update the view port
|
// Update the view port
|
||||||
glViewport(GLx, GLy, GLWidth, GLHeight);
|
glViewport(GLx, GLy, GLWidth, GLHeight);
|
||||||
glDepthRange(GLNear, GLFar);
|
glDepthRange(GLNear, GLFar);
|
||||||
|
Reference in New Issue
Block a user