Virtual Notch settings and UI for octagonal stick

This commit is contained in:
Nick Michael
2020-10-29 22:11:34 +00:00
parent ab8a128588
commit 55dd3d7337
7 changed files with 108 additions and 2 deletions

View File

@ -169,6 +169,45 @@ QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter)
return shape;
}
// Constructs a polygon by querying a radius at varying angles:
template <typename F>
QPolygonF GetPolygonSegmentFromRadiusGetter(F&& radius_getter, double direction,
double segment_size, double segment_depth)
{
constexpr int shape_point_count = 6;
QPolygonF shape{shape_point_count};
// We subtract from the provided direction angle so it's better
// to add Tau here to prevent a negative value instead of
// expecting the function call to be aware of this internal logic
const double center_angle = direction + MathUtil::TAU;
const double center_radius_outer = radius_getter(center_angle);
const double center_radius_inner = center_radius_outer - segment_depth;
const double lower_angle = center_angle - segment_size / 2;
const double lower_radius_outer = radius_getter(lower_angle);
const double lower_radius_inner = lower_radius_outer - segment_depth;
const double upper_angle = center_angle + segment_size / 2;
const double upper_radius_outer = radius_getter(upper_angle);
const double upper_radius_inner = upper_radius_outer - segment_depth;
shape[0] = {std::cos(lower_angle) * (lower_radius_inner),
std::sin(lower_angle) * (lower_radius_inner)};
shape[1] = {std::cos(center_angle) * (center_radius_inner),
std::sin(center_angle) * (center_radius_inner)};
shape[2] = {std::cos(upper_angle) * (upper_radius_inner),
std::sin(upper_angle) * (upper_radius_inner)};
shape[3] = {std::cos(upper_angle) * upper_radius_outer,
std::sin(upper_angle) * upper_radius_outer};
shape[4] = {std::cos(center_angle) * center_radius_outer,
std::sin(center_angle) * center_radius_outer};
shape[5] = {std::cos(lower_angle) * lower_radius_outer,
std::sin(lower_angle) * lower_radius_outer};
return shape;
}
// Used to check if the user seems to have attempted proper calibration.
bool IsCalibrationDataSensible(const ControllerEmu::ReshapableInput::CalibrationData& data)
{
@ -210,6 +249,24 @@ bool IsPointOutsideCalibration(Common::DVec2 point, ControllerEmu::ReshapableInp
return current_radius > input_radius * ALLOWED_ERROR;
}
void DrawVirtualNotches(QPainter& p, ControllerEmu::ReshapableInput& stick, QColor notch_color)
{
const double segment_size = stick.GetVirtualNotchSize();
if (segment_size <= 0.0)
return;
p.setBrush(notch_color);
for (int i = 0; i < 8; ++i)
{
const double segment_depth = 1.0 - ControllerEmu::MINIMUM_NOTCH_DISTANCE;
const double segment_gap = MathUtil::TAU / 8.0;
const double direction = segment_gap * i;
p.drawPolygon(GetPolygonSegmentFromRadiusGetter(
[&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }, direction, segment_size,
segment_depth));
}
}
template <typename F>
void GenerateFibonacciSphere(int point_count, F&& callback)
{
@ -301,6 +358,8 @@ void ReshapableInputIndicator::DrawReshapableInput(
p.drawPolygon(
GetPolygonFromRadiusGetter([&stick](double ang) { return stick.GetGateRadiusAtAngle(ang); }));
DrawVirtualNotches(p, stick, gate_pen_color);
const auto center = stick.GetCenter();
p.save();