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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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@ -44,7 +44,6 @@
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<ClCompile Include="D3DUtil.cpp" />
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="GeometryShaderCache.cpp" />
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<ClCompile Include="LineGeometryShader.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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@ -69,7 +68,6 @@
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GeometryShaderCache.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="LineGeometryShader.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="PixelShaderCache.h" />
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