VideoCommon: Merge LineGeometryShader into GeometryShaderGen.

This adds line-width emulation support to OpenGL.
This commit is contained in:
Jules Blok
2014-12-15 22:12:17 +01:00
parent 275af9c5e4
commit 55e60a9c22
15 changed files with 81 additions and 366 deletions

View File

@ -44,7 +44,6 @@
<ClCompile Include="D3DUtil.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="GeometryShaderCache.cpp" />
<ClCompile Include="LineGeometryShader.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
@ -69,7 +68,6 @@
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GeometryShaderCache.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="LineGeometryShader.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PixelShaderCache.h" />