VideoCommon: Merge LineGeometryShader into GeometryShaderGen.

This adds line-width emulation support to OpenGL.
This commit is contained in:
Jules Blok
2014-12-15 22:12:17 +01:00
parent 275af9c5e4
commit 55e60a9c22
15 changed files with 81 additions and 366 deletions

View File

@ -1252,11 +1252,6 @@ void Renderer::SetDitherMode()
// TODO: Set dither mode to bpmem.blendmode.dither
}
void Renderer::SetLineWidth()
{
// TODO
}
void Renderer::SetSamplerState(int stage, int texindex)
{
const FourTexUnits &tex = bpmem.tex[texindex];