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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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@ -1252,11 +1252,6 @@ void Renderer::SetDitherMode()
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// TODO: Set dither mode to bpmem.blendmode.dither
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}
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void Renderer::SetLineWidth()
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{
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// TODO
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}
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void Renderer::SetSamplerState(int stage, int texindex)
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{
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const FourTexUnits &tex = bpmem.tex[texindex];
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