VideoCommon: Merge LineGeometryShader into GeometryShaderGen.

This adds line-width emulation support to OpenGL.
This commit is contained in:
Jules Blok
2014-12-15 22:12:17 +01:00
parent 275af9c5e4
commit 55e60a9c22
15 changed files with 81 additions and 366 deletions

View File

@ -4,7 +4,6 @@
#pragma once
#include "VideoBackends/D3D/LineGeometryShader.h"
#include "VideoBackends/D3D/PointGeometryShader.h"
#include "VideoCommon/VertexManagerBase.h"
@ -40,7 +39,6 @@ private:
enum { MAX_BUFFER_COUNT = 2 };
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
LineGeometryShader m_lineShader;
PointGeometryShader m_pointShader;
std::vector<u8> LocalVBuffer;