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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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@ -18,7 +18,6 @@ namespace BPFunctions
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void FlushPipeline();
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void SetGenerationMode();
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void SetScissor();
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void SetLineWidth();
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void SetDepthMode();
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void SetBlendMode();
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void SetDitherMode();
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