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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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@ -1371,7 +1371,6 @@ void BPReload()
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// note that PixelShaderManager is already covered since it has its own DoState.
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SetGenerationMode();
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SetScissor();
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SetLineWidth();
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SetDepthMode();
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SetLogicOpMode();
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SetDitherMode();
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