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Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
This new setting is like Override Language on NTSC Games, except instead of only applying to the GameCube language setting, it also applies to the Wii language setting. Fixes https://bugs.dolphin-emu.org/issues/11299
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@ -61,15 +61,12 @@ bool UseGameCovers()
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DiscIO::Language GameFile::GetConfigLanguage() const
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{
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if (m_platform == DiscIO::Platform::GameCubeDisc && m_country == DiscIO::Country::Japan)
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return DiscIO::Language::Japanese;
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#ifdef ANDROID
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// TODO: Make the Android app load the config at app start instead of emulation start
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// so that we can access the user's preference here
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return DiscIO::Language::English;
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#else
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return SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(m_platform));
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return SConfig::GetInstance().GetLanguageAdjustedForRegion(DiscIO::IsWii(m_platform), m_region);
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#endif
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}
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