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Config: Expose Default and 1x Anisotropic Filtering setting.
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@ -20,6 +20,7 @@
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/EnumUtils.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/Logging/Log.h"
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@ -1038,7 +1039,8 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale
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state.tm1.max_lod = 255;
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// Anisotropic filtering option.
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if (g_ActiveConfig.iMaxAnisotropy != 0 && IsAnisostropicEnhancementSafe(tm0))
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if (g_ActiveConfig.iMaxAnisotropy != AnisotropicFilteringMode::Default &&
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IsAnisostropicEnhancementSafe(tm0))
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{
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// https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt
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// For predictable results on all hardware/drivers, only use one of:
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@ -1051,7 +1053,7 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale
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state.tm0.mag_filter = FilterMode::Linear;
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if (tm0.mipmap_filter != MipMode::None)
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state.tm0.mipmap_filter = FilterMode::Linear;
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state.tm0.anisotropic_filtering = g_ActiveConfig.iMaxAnisotropy;
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state.tm0.anisotropic_filtering = Common::ToUnderlying(g_ActiveConfig.iMaxAnisotropy);
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}
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if (has_arbitrary_mips && tm0.mipmap_filter != MipMode::None)
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@ -265,7 +265,7 @@ void CheckForConfigChanges()
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const ShaderHostConfig old_shader_host_config = ShaderHostConfig::GetCurrent();
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const StereoMode old_stereo = g_ActiveConfig.stereo_mode;
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const u32 old_multisamples = g_ActiveConfig.iMultisamples;
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const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const auto old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const int old_efb_access_tile_size = g_ActiveConfig.iEFBAccessTileSize;
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const auto old_texture_filtering_mode = g_ActiveConfig.texture_filtering_mode;
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const bool old_vsync = g_ActiveConfig.bVSyncActive;
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@ -55,6 +55,16 @@ enum class TextureFilteringMode : int
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Linear,
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};
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enum class AnisotropicFilteringMode : int
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{
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Default = -1,
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Force1x = 0,
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Force2x = 1,
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Force4x = 2,
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Force8x = 3,
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Force16x = 4,
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};
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enum class OutputResamplingMode : int
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{
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Default,
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@ -202,7 +212,7 @@ struct VideoConfig final
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int iEFBScale = 0;
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TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default;
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OutputResamplingMode output_resampling_mode = OutputResamplingMode::Default;
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int iMaxAnisotropy = 0;
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AnisotropicFilteringMode iMaxAnisotropy = AnisotropicFilteringMode::Default;
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std::string sPostProcessingShader;
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bool bForceTrueColor = false;
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bool bDisableCopyFilter = false;
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