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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -211,27 +211,23 @@ namespace D3D
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void CD3DFont::SetRenderStates()
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{
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// dev->SetTexture(0, m_pTexture);
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Renderer::SetTexture(0, m_pTexture);
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D3D::SetTexture(0, m_pTexture);
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dev->SetPixelShader(0);
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dev->SetVertexShader(0);
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dev->SetFVF(D3DFVF_FONT2DVERTEX);
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for (int i = 0; i < 6; i++) {
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// dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0],RS[i][1]);
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// dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
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Renderer::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS[i][1]);
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Renderer::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
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for (int i = 0; i < 6; i++)
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{
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D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS[i][1]);
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D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS[i][1]);
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}
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}
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void RestoreRenderStates()
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{
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// dev->SetTexture(0, texture_old);
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Renderer::SetTexture(0, texture_old);
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D3D::SetTexture(0, texture_old);
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dev->SetPixelShader(ps_old);
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dev->SetVertexShader(vs_old);
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@ -240,11 +236,8 @@ namespace D3D
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for (int i = 0; i < 6; i++)
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{
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// dev->SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
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// dev->SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
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Renderer::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
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Renderer::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
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D3D::SetRenderState((_D3DRENDERSTATETYPE)RS[i][0], RS_old[i]);
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D3D::SetTextureStageState(0, (_D3DTEXTURESTAGESTATETYPE)int(TS[i][0]), TS_old[i]);
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}
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}
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