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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,6 @@
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#include "W32Util/ShellUtil.h"
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#include "D3DBase.h"
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#include "D3DPostprocess.h"
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#include "Config.h"
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@ -179,11 +178,14 @@ struct TabEnhancements : public W32Util::Tab
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{
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void Init(HWND hDlg)
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{
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WCHAR tempwstr[2000];
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Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEFILTERING),g_Config.bForceFiltering);
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Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEANISOTROPY),g_Config.bForceMaxAniso);
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HWND pp = GetDlgItem(hDlg,IDC_POSTPROCESSEFFECT);
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/*
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Temporarily disabled the old postprocessing code since it wasn't working anyway.
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New postprocessing code will come sooner or later, sharing shaders and framework with
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the GL postprocessing.
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HWND pp = GetDlgItem(hDlg, IDC_POSTPROCESSEFFECT);
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const char **names = Postprocess::GetPostprocessingNames();
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int i = 0;
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while (true)
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@ -196,6 +198,7 @@ struct TabEnhancements : public W32Util::Tab
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i++;
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}
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ComboBox_SetCurSel(pp, g_Config.iPostprocessEffect);
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*/
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}
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void Command(HWND hDlg,WPARAM wParam)
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{
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