Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-03 19:24:16 +00:00
parent 2091fb3ceb
commit 562a4e25ac
24 changed files with 201 additions and 684 deletions

View File

@ -47,15 +47,12 @@ public:
static bool Init();
static void Shutdown();
// initialize opengl standard values (like viewport)
static bool InitializeGL();
static void ResetGLState();
static void RestoreGLState();
// What's the real difference between these? Too similar names.
static void ResetAPIState();
static void RestoreAPIState();
static void SwapBuffers();
static bool IsBlack();
static void SetColorMask();
static void SetBlendMode(bool forceUpdate);
static bool SetScissorRect();