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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -47,15 +47,12 @@ public:
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static bool Init();
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static void Shutdown();
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// initialize opengl standard values (like viewport)
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static bool InitializeGL();
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static void ResetGLState();
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static void RestoreGLState();
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// What's the real difference between these? Too similar names.
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static void ResetAPIState();
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static void RestoreAPIState();
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static void SwapBuffers();
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static bool IsBlack();
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static void SetColorMask();
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static void SetBlendMode(bool forceUpdate);
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static bool SetScissorRect();
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