D3D: Moved setting texture by slot mask into StateManager

This commit is contained in:
Yuriy O'Donnell
2014-12-17 20:31:08 +01:00
parent 764aee6995
commit 5688c27610
3 changed files with 14 additions and 8 deletions

View File

@ -235,7 +235,8 @@ public:
}
// removes currently set texture from all slots, returns mask of previously bound slots
u32 StateManager::UnsetTexture(ID3D11ShaderResourceView* srv);
u32 UnsetTexture(ID3D11ShaderResourceView* srv);
void SetTextureByMask(u32 textureSlotMask, ID3D11ShaderResourceView* srv);
// call this immediately before any drawing operation or to explicitly apply pending resource state changes
void Apply();