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D3D: Moved setting texture by slot mask into StateManager
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@ -235,7 +235,8 @@ public:
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}
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// removes currently set texture from all slots, returns mask of previously bound slots
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u32 StateManager::UnsetTexture(ID3D11ShaderResourceView* srv);
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u32 UnsetTexture(ID3D11ShaderResourceView* srv);
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void SetTextureByMask(u32 textureSlotMask, ID3D11ShaderResourceView* srv);
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// call this immediately before any drawing operation or to explicitly apply pending resource state changes
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void Apply();
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