AbstractTexture: Seperate CopyRectangleFromTexture to two methods

ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
This commit is contained in:
Stenzek
2017-10-30 21:51:42 +10:00
parent f43d85921d
commit 56afebeb44
13 changed files with 188 additions and 107 deletions

View File

@ -236,20 +236,70 @@ void OGLTexture::MapRegionSlow(u32 level, u32 x, u32 y, u32 width, u32 height)
m_staging_data.swap(partial_data);
}
void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect)
void OGLTexture::CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level)
{
const OGLTexture* srcentry = static_cast<const OGLTexture*>(src);
_assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
src_rect.GetHeight() == dst_rect.GetHeight());
if (g_ogl_config.bSupportsCopySubImage)
{
glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, src_level, src_rect.left,
src_rect.top, src_layer, m_texId, GL_TEXTURE_2D_ARRAY, dst_level,
dst_rect.left, dst_rect.top, dst_layer, dst_rect.GetWidth(),
dst_rect.GetHeight(), 1);
}
else
{
// If it isn't a single leveled/layered texture, we need to update the framebuffer.
bool update_src_framebuffer =
srcentry->m_framebuffer == 0 || srcentry->m_config.layers != 0 || src_level != 0;
bool update_dst_framebuffer = m_framebuffer == 0 || m_config.layers != 0 || dst_level != 0;
if (!m_framebuffer)
glGenFramebuffers(1, &m_framebuffer);
if (!srcentry->m_framebuffer)
glGenFramebuffers(1, &const_cast<OGLTexture*>(srcentry)->m_framebuffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, srcentry->m_framebuffer);
if (update_src_framebuffer)
{
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcentry->m_texId,
src_level, src_layer);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer);
if (update_dst_framebuffer)
{
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texId, dst_level,
dst_layer);
}
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, GL_COLOR_BUFFER_BIT,
GL_NEAREST);
if (update_src_framebuffer)
{
FramebufferManager::FramebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D_ARRAY, srcentry->m_texId, 0);
}
if (update_dst_framebuffer)
{
FramebufferManager::FramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D_ARRAY, m_texId, 0);
}
FramebufferManager::SetFramebuffer(0);
}
}
void OGLTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect)
{
const OGLTexture* srcentry = static_cast<const OGLTexture*>(source);
if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight() &&
g_ogl_config.bSupportsCopySubImage)
{
glCopyImageSubData(srcentry->m_texId, GL_TEXTURE_2D_ARRAY, 0, srcrect.left, srcrect.top, 0,
m_texId, GL_TEXTURE_2D_ARRAY, 0, dstrect.left, dstrect.top, 0,
dstrect.GetWidth(), dstrect.GetHeight(), srcentry->m_config.layers);
return;
}
else if (!m_framebuffer)
if (!m_framebuffer)
{
glGenFramebuffers(1, &m_framebuffer);
FramebufferManager::SetFramebuffer(m_framebuffer);