AbstractTexture: Seperate CopyRectangleFromTexture to two methods

ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
This commit is contained in:
Stenzek
2017-10-30 21:51:42 +10:00
parent f43d85921d
commit 56afebeb44
13 changed files with 188 additions and 107 deletions

View File

@ -33,9 +33,13 @@ public:
std::optional<RawTextureInfo> Map(u32 level);
virtual void Unmap();
virtual void CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) = 0;
virtual void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) = 0;
virtual void ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) = 0;
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;