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Cleanup var naming in ISOProperties
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@ -63,30 +63,30 @@ private:
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std::unique_ptr<DiscIO::Volume> m_open_iso;
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std::vector<PatchEngine::Patch> onFrame;
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PHackData m_PHack_Data;
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std::vector<PatchEngine::Patch> m_on_frame;
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PHackData m_phack_data;
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// Core
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wxCheckBox *CPUThread, *MMU, *DCBZOFF, *FPRF;
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wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
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wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf;
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wxCheckBox *m_sync_gpu, *m_fast_disc_speed, *m_dps_hle;
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wxArrayString arrayStringFor_GPUDeterminism;
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wxChoice* GPUDeterminism;
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wxArrayString m_gpu_determinism_string;
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wxChoice* m_gpu_determinism;
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// Wii
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wxCheckBox* EnableWideScreen;
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wxCheckBox* m_enable_widescreen;
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// Stereoscopy
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DolphinSlider* DepthPercentage;
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wxSpinCtrl* Convergence;
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wxCheckBox* MonoDepth;
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DolphinSlider* m_depth_percentage;
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wxSpinCtrl* m_convergence;
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wxCheckBox* m_mono_depth;
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wxArrayString arrayStringFor_EmuState;
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wxChoice* EmuState;
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wxTextCtrl* EmuIssues;
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wxArrayString m_emustate_string;
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wxChoice* m_emustate_choice;
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wxTextCtrl* m_emu_issues;
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wxCheckListBox* Patches;
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wxButton* EditPatch;
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wxButton* RemovePatch;
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wxCheckListBox* m_patches;
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wxButton* m_edit_patch;
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wxButton* m_remove_patch;
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ActionReplayCodesPanel* m_ar_code_panel;
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Gecko::CodeConfigPanel* m_geckocode_panel;
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@ -141,14 +141,14 @@ private:
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void OnCheatCodeToggled(wxCommandEvent& event);
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void OnChangeTitle(wxCommandEvent& event);
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const GameListItem OpenGameListItem;
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const GameListItem m_open_gamelist_item;
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IniFile GameIniDefault;
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IniFile GameIniLocal;
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std::string GameIniFileLocal;
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std::string game_id;
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IniFile m_gameini_default;
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IniFile m_gameini_local;
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std::string m_gameini_file_local;
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std::string m_game_id;
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std::set<std::string> DefaultPatches;
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std::set<std::string> m_default_patches;
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void LoadGameConfig();
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bool SaveGameConfig();
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