Software: Remove dedicated texture/frame dumping infrastructure

Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
This commit is contained in:
Pokechu22
2022-09-26 15:30:56 -07:00
parent 67ed4fa92d
commit 56fce3ba8a
13 changed files with 2 additions and 407 deletions

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@ -96,8 +96,6 @@ const Info<bool> GFX_SW_DUMP_OBJECTS{{System::GFX, "Settings", "SWDumpObjects"},
const Info<bool> GFX_SW_DUMP_TEV_STAGES{{System::GFX, "Settings", "SWDumpTevStages"}, false};
const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES{{System::GFX, "Settings", "SWDumpTevTexFetches"},
false};
const Info<int> GFX_SW_DRAW_START{{System::GFX, "Settings", "SWDrawStart"}, 0};
const Info<int> GFX_SW_DRAW_END{{System::GFX, "Settings", "SWDrawEnd"}, 100000};
const Info<bool> GFX_PREFER_GLES{{System::GFX, "Settings", "PreferGLES"}, false};

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@ -77,8 +77,6 @@ extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const Info<bool> GFX_SW_DUMP_OBJECTS;
extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;
extern const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
extern const Info<int> GFX_SW_DRAW_START;
extern const Info<int> GFX_SW_DRAW_END;
extern const Info<bool> GFX_PREFER_GLES;