Software: Remove dedicated texture/frame dumping infrastructure

Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
This commit is contained in:
Pokechu22
2022-09-26 15:30:56 -07:00
parent 67ed4fa92d
commit 56fce3ba8a
13 changed files with 2 additions and 407 deletions

View File

@ -575,7 +575,6 @@
<ClInclude Include="VideoBackends\OGL\VideoBackend.h" />
<ClInclude Include="VideoBackends\Software\Clipper.h" />
<ClInclude Include="VideoBackends\Software\CopyRegion.h" />
<ClInclude Include="VideoBackends\Software\DebugUtil.h" />
<ClInclude Include="VideoBackends\Software\EfbCopy.h" />
<ClInclude Include="VideoBackends\Software\EfbInterface.h" />
<ClInclude Include="VideoBackends\Software\NativeVertexFormat.h" />
@ -1183,7 +1182,6 @@
<ClCompile Include="VideoBackends\OGL\ProgramShaderCache.cpp" />
<ClCompile Include="VideoBackends\OGL\SamplerCache.cpp" />
<ClCompile Include="VideoBackends\Software\Clipper.cpp" />
<ClCompile Include="VideoBackends\Software\DebugUtil.cpp" />
<ClCompile Include="VideoBackends\Software\EfbCopy.cpp" />
<ClCompile Include="VideoBackends\Software\EfbInterface.cpp" />
<ClCompile Include="VideoBackends\Software\Rasterizer.cpp" />