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Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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@ -575,7 +575,6 @@
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<ClInclude Include="VideoBackends\OGL\VideoBackend.h" />
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<ClInclude Include="VideoBackends\Software\Clipper.h" />
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<ClInclude Include="VideoBackends\Software\CopyRegion.h" />
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<ClInclude Include="VideoBackends\Software\DebugUtil.h" />
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<ClInclude Include="VideoBackends\Software\EfbCopy.h" />
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<ClInclude Include="VideoBackends\Software\EfbInterface.h" />
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<ClInclude Include="VideoBackends\Software\NativeVertexFormat.h" />
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@ -1183,7 +1182,6 @@
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<ClCompile Include="VideoBackends\OGL\ProgramShaderCache.cpp" />
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<ClCompile Include="VideoBackends\OGL\SamplerCache.cpp" />
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<ClCompile Include="VideoBackends\Software\Clipper.cpp" />
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<ClCompile Include="VideoBackends\Software\DebugUtil.cpp" />
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<ClCompile Include="VideoBackends\Software\EfbCopy.cpp" />
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<ClCompile Include="VideoBackends\Software\EfbInterface.cpp" />
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<ClCompile Include="VideoBackends\Software\Rasterizer.cpp" />
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