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Software: Remove dedicated texture/frame dumping infrastructure
Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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@ -148,13 +148,6 @@ struct VideoConfig final
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// D3D only config, mostly to be merged into the above
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int iAdapter = 0;
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// VideoSW Debugging
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int drawStart = 0;
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int drawEnd = 0;
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bool bDumpObjects = false;
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bool bDumpTevStages = false;
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bool bDumpTevTextureFetches = false;
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// Enable API validation layers, currently only supported with Vulkan.
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bool bEnableValidationLayer = false;
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