Software: Remove dedicated texture/frame dumping infrastructure

Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
This commit is contained in:
Pokechu22
2022-09-26 15:30:56 -07:00
parent 67ed4fa92d
commit 56fce3ba8a
13 changed files with 2 additions and 407 deletions

View File

@ -148,13 +148,6 @@ struct VideoConfig final
// D3D only config, mostly to be merged into the above
int iAdapter = 0;
// VideoSW Debugging
int drawStart = 0;
int drawEnd = 0;
bool bDumpObjects = false;
bool bDumpTevStages = false;
bool bDumpTevTextureFetches = false;
// Enable API validation layers, currently only supported with Vulkan.
bool bEnableValidationLayer = false;