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extract OGL::FramebufferManager::BindLayeredTexture
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@ -104,6 +104,7 @@ public:
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private:
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GLuint CreateTexture(GLenum texture_type, GLenum internal_format, GLenum pixel_format,
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GLenum data_type);
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void BindLayeredTexture(GLuint texture, const std::vector<GLuint>& framebuffers, GLenum attachment, GLenum texture_type);
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
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unsigned int target_height,
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unsigned int layers) override;
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