Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-06-29 00:52:54 +00:00
parent 07a767691d
commit 5717f1f15b
3 changed files with 18 additions and 2 deletions

View File

@ -358,7 +358,7 @@ void BPWritten(const Bypass& bp)
#endif
break;
}
case BPMEM_ZCOMPARE: // Set the Z-Compare
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
case BPMEM_COPYYSCALE: // Display Copy Y Scale