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Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -358,7 +358,7 @@ void BPWritten(const Bypass& bp)
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#endif
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break;
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}
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case BPMEM_ZCOMPARE: // Set the Z-Compare
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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case BPMEM_COPYYSCALE: // Display Copy Y Scale
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