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ogl: drop glsl120 support
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@ -96,7 +96,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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if (ApiType == API_OPENGL)
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{
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WRITE(p, " COLOROUT(ocol0)\n");
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WRITE(p, " out vec4 ocol0;\n");
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WRITE(p, " VARYIN float2 uv0;\n");
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WRITE(p, "void main()\n");
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}
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