ogl: drop glsl120 support

This commit is contained in:
degasus
2013-09-03 20:56:24 +02:00
parent 12e7c22006
commit 573dbfd494
9 changed files with 23 additions and 64 deletions

View File

@ -524,10 +524,10 @@ void ProgramShaderCache::CreateHeader ( void )
"%s\n" // early-z
"\n"// A few required defines and ones that will make our lives a lot easier
"#define ATTRIN %s\n"
"#define ATTROUT %s\n"
"#define VARYIN %s\n"
"#define VARYOUT %s\n"
"#define ATTRIN in\n"
"#define ATTROUT out\n"
"#define VARYIN %s in\n"
"#define VARYOUT %s out\n"
// Silly differences
"#define float2 vec2\n"
@ -538,35 +538,18 @@ void ProgramShaderCache::CreateHeader ( void )
"#define frac fract\n"
"#define lerp mix\n"
// glsl 120 hack
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"%s\n"
"#define COLOROUT(name) %s\n"
// texture2d hack
"%s\n"
"%s\n"
"%s\n"
, v==GLSLES3 ? "300 es" : v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : v==GLSL_140 ? "140" : "150"
, v==GLSLES3 ? "300 es" : v==GLSL_130 ? "130" : v==GLSL_140 ? "140" : "150"
, v==GLSLES3 ? "precision highp float;" : ""
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
, g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
, v==GLSL_120 ? "attribute" : "in"
, v==GLSL_120 ? "attribute" : "out"
, v==GLSL_120 ? "varying" : DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : "centroid in"
, v==GLSL_120 ? "varying" : DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : "centroid out"
, v==GLSL_120 ? "#define texture texture2D" : ""
, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
, v==GLSL_120 ? "#define out " : ""
, v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implement dual source blend
, v==GLSL_120 ? "" : "out vec4 name;"
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "" : "centroid"
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "" : "centroid"
, v==GLSLES3 ? "" : v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
, v==GLSLES3 ? "#define texture2DRect(samp, uv) texelFetch(samp, ivec2(floor(uv)), 0)" : ""