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ogl: drop glsl120 support
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@ -127,7 +127,7 @@ static const char *s_fragmentShaderSrc =
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"uniform sampler2D samp8;\n"
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"uniform vec4 color;\n"
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"VARYIN vec2 uv0;\n"
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"COLOROUT(ocol0)\n"
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"out vec4 ocol0;\n"
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"void main(void) {\n"
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" ocol0 = texture(samp8,uv0) * color;\n"
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"}\n";
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