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ogl: drop glsl120 support
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@ -68,7 +68,7 @@ void CreatePrograms()
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const char *FProgramRgbToYuyv =
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"uniform sampler2DRect samp9;\n"
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"VARYIN vec2 uv0;\n"
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"COLOROUT(ocol0)\n"
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"out vec4 ocol0;\n"
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"void main()\n"
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"{\n"
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" vec3 c0 = texture2DRect(samp9, uv0).rgb;\n"
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@ -84,7 +84,7 @@ void CreatePrograms()
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const char *FProgramYuyvToRgb =
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"uniform sampler2DRect samp9;\n"
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"VARYIN vec2 uv0;\n"
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"COLOROUT(ocol0)\n"
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"out vec4 ocol0;\n"
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"void main()\n"
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"{\n"
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" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
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