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Get rid of a few C-style struct declarations
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@ -419,10 +419,10 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
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ID3D11SamplerState* linear_copy_sampler = nullptr;
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ID3D11SamplerState* point_copy_sampler = nullptr;
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typedef struct { float x,y,z,u,v,w; } STQVertex;
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typedef struct { float x,y,z,u,v,w; } STSQVertex;
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typedef struct { float x,y,z; u32 col; } ClearVertex;
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typedef struct { float x,y,z; u32 col; } ColVertex;
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struct STQVertex { float x, y, z, u, v, w; };
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struct STSQVertex { float x, y, z, u, v, w; };
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struct ClearVertex { float x, y, z; u32 col; };
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struct ColVertex { float x, y, z; u32 col; };
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struct
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{
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