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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Change 'stuff'
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@ -270,6 +270,30 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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if ((components & (VB_HAS_UV0<<i)) || hastexmtx)
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WRITE(p, " float%d tex%d = gl_MultiTexCoord%d.xy%s; // TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i, hastexmtx ? "z" : "", i);
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}
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// Let's set up attributes
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if (xfregs.numTexGen.numTexGens < 7)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, "ATTROUT float3 uv%d_2;\n", i);
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WRITE(p, "ATTROUT float4 clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, "ATTROUT float4 Normal_2;\n");
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}
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else
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{
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// wpos is in w of first 4 texcoords
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, "ATTROUT float4 uv%d_2;\n", i);
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}
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else
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{
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, "ATTROUT float%d uv%d_2;\n", i < 4 ? 4 : 3 , i);
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}
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}
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WRITE(p, " float4 rawpos = gl_Vertex;\n") ;
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WRITE(p, "void main()\n{\n");
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@ -574,21 +598,21 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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if (xfregs.numTexGen.numTexGens < 7) {
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, " gl_TexCoord[%d].xyz = o.tex%d;\n", i, i);
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WRITE(p, " gl_TexCoord[%d] = o.clipPos;\n", xfregs.numTexGen.numTexGens);
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WRITE(p, " uv%d_2.xyz = o.tex%d;\n", i, i);
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WRITE(p, " clipPos_2 = o.clipPos;\n");
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, " gl_TexCoord[%d] = o.Normal;\n", xfregs.numTexGen.numTexGens + 1);
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WRITE(p, " Normal_2 = o.Normal;\n");
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} else {
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// clip position is in w of first 4 texcoords
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, " gl_TexCoord[%d] = o.tex%d;\n", i, i);
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WRITE(p, " uv%d_2 = o.tex%d;\n", i, i);
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}
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else
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{
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, " gl_TexCoord[%d]%s = o.tex%d;\n", i, i < 4 ? ".xyzw" : ".xyz" , i);
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WRITE(p, " uv%d_2%s = o.tex%d;\n", i, i < 4 ? ".xyzw" : ".xyz" , i);
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}
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}
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WRITE(p, "gl_FrontColor = o.colors_0;\n");
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