mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages: * Less confusion for users * No need to build twice to make sure you didn't break something * Easier to switch between the cores for testing Disadvantages: * None, as far as I can tell :) Maybe some extra code complexity, but not much. Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -283,7 +283,6 @@ inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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}
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//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
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inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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@ -304,7 +303,7 @@ inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
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}
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}
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//inline void decodebytesIA4(u16 *dst, const u8 *src, int numbytes)
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// Needs more speed.
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inline void decodebytesIA4(u16 *dst, const u8 *src)
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{
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for (int x = 0; x < 8; x++)
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@ -316,7 +315,6 @@ inline void decodebytesIA4(u16 *dst, const u8 *src)
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}
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}
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//inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
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inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
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{
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for (int x = 0; x < 4; x++)
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@ -324,6 +322,7 @@ inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
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}
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// This one is used by many video formats. It'd therefore be good if it was fast.
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// Needs more speed.
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inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
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{
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for (int x = 0; x < 4; x++) {
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@ -352,6 +351,7 @@ inline u32 makeRGBA(int r, int g, int b, int a)
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void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
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{
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// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
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// Needs more speed.
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u16 c1 = Common::swap16(src->color1);
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u16 c2 = Common::swap16(src->color2);
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int blue1 = Convert5To8(c1 & 0x1F);
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@ -523,7 +523,7 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_I8: // speed critical
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case GX_TF_I8: // speed critical. Needs speed.
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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@ -531,7 +531,7 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
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for (int ix = 0; ix < 8; ix++,src++)
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{
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int stride = (y + iy)*Pitch+(x + ix) * 2;
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if(stride < TexLen)
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if (stride < TexLen)
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{
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dst[stride] = src[0];
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dst[stride + 1] = src[0];
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@ -714,13 +714,14 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
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case GX_TF_RGBA8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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{
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4 && (y + iy) < height; iy++)
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{
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//decodebytesARGB8_4(((u32*)((u8*)dst + (y+iy)*Pitch)) + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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u16 *src1 = (u16*)src + 4 * iy;
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u16 *src2 = (u16*)src + 4 * iy + 16;
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u16 *src1 = (u16*)src + 4 * iy;
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u16 *src2 = (u16*)src + 4 * iy + 16;
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for (int ix = 0; ix < 4; ix++)
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{
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int stride = (y+iy)*Pitch + (x + ix) * 4;
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@ -734,8 +735,10 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
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}
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src += 64;
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}
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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@ -760,17 +763,17 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
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#else
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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}
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for (int x = 0; x < width; x += 8)
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{
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decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x, (DXTBlock *)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock(((u32*)((u8*)dst + y * Pitch)) + x + 4, (DXTBlock *)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x, (DXTBlock *)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock(((u32*)((u8*)dst + (y + 4) * Pitch)) + x + 4, (DXTBlock *)src, width);
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src += sizeof(DXTBlock);
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}
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}
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#endif
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return PC_TEX_FMT_BGRA32;
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