mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,277 +1,277 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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||||
//
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||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "nJoy.h"
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#include "Common.h"
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Config g_Config;
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#if defined(HAVE_WX) && HAVE_WX
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extern ConfigBox* m_frame;
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#endif
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//////////////////////////////////
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// Run when created
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Config::Config()
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{
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// Clear the memory
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//memset(this, 0, sizeof(Config));
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}
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// Enable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_INIT()
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{
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if (pFile)
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return;
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#ifdef _WIN32
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char dateStr [9];
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_strdate( dateStr);
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char timeStr [9];
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_strtime( timeStr );
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#endif
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pFile = fopen ("nJoy-debug.txt","wt");
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fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
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#ifdef _WIN32
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fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
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#endif
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fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
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}
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// Disable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_QUIT()
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{
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if (!pFile)
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return;
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#ifdef _WIN32
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char timeStr [9];
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_strtime(timeStr);
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fprintf(pFile, "_______________\n");
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fprintf(pFile, "Time: %s", timeStr);
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#endif
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fclose(pFile);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// Save settings to file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Config::Save(int Slot)
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{
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// If there are no good pads don't save
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if (NumGoodPads == 0) return;
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// Load ini file
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IniFile file;
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file.Load("nJoy.ini");
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// ==================================================================
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// Global settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
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file.Set("General", "SaveByID", g_Config.bSaveByID);
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file.Set("General", "CheckForFocus", g_Config.bCheckFocus);
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file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
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#ifdef RERECORDING
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file.Set("General", "Recording", g_Config.bRecording);
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file.Set("General", "Playback", g_Config.bPlayback);
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#endif
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// ========================
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for (int i = 0; i < 4; i++)
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{
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// Should we save this slot?
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if (Slot != -1 && Slot != i) continue;
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// ==================================================================
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// Slot specific settings only
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("PAD%i", i+1);
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file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
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// Save the physical device ID
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file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
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// ===================
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// ==================================================================
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// Joypad or slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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if(g_Config.bSaveByID)
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{
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/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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avoid reading a joyinfo that does't exist */
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a new section name after the joypad name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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}
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file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]);
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file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]);
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file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]);
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file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]);
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file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]);
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file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]);
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file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]);
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file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]);
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file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
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file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]);
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file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]);
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file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]);
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file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]);
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file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]);
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file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]);
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file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]);
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file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]);
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file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
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file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
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file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
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file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
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file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
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file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
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file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
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// ======================================
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// Debugging
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//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
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}
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Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
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file.Save("nJoy.ini");
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}
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// Load settings from file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Config::Load(bool ChangePad, bool ChangeSaveByID)
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{
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// If there are no good pads don't load
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if (NumGoodPads == 0) return;
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// Load file
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IniFile file;
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file.Load("nJoy.ini");
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bool Tmp; // Tmp storage
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// ==================================================================
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// Global settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
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file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false);
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file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
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#ifdef RERECORDING
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file.Get("General", "Recording", &g_Config.bRecording, false);
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file.Get("General", "Playback", &g_Config.bPlayback, false);
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#endif
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if(!ChangeSaveByID)
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{
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file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
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}
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// =============
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for (int i = 0; i < 4; i++)
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{
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std::string SectionName = StringFromFormat("PAD%i", i+1);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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{
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file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
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file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
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}
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// ==================================================================
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// Joypad or slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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if(g_Config.bSaveByID)
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{
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected pads */
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a section name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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}
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file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4);
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file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5);
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file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0);
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file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1);
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file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3);
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file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2);
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file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7);
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file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9);
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file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
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file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0);
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file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0);
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file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0);
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file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0);
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file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0);
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file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1);
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file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2);
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file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3);
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file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
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file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
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file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
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file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
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file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
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file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
|
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file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
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// =============================
|
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// Debugging
|
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//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
|
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}
|
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|
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Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
|
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}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "nJoy.h"
|
||||
#include "Common.h"
|
||||
|
||||
Config g_Config;
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
extern ConfigBox* m_frame;
|
||||
#endif
|
||||
//////////////////////////////////
|
||||
|
||||
|
||||
// Run when created
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Config::Config()
|
||||
{
|
||||
// Clear the memory
|
||||
//memset(this, 0, sizeof(Config));
|
||||
}
|
||||
|
||||
|
||||
// Enable output log
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void DEBUG_INIT()
|
||||
{
|
||||
if (pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char dateStr [9];
|
||||
_strdate( dateStr);
|
||||
char timeStr [9];
|
||||
_strtime( timeStr );
|
||||
#endif
|
||||
|
||||
pFile = fopen ("nJoy-debug.txt","wt");
|
||||
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
|
||||
#ifdef _WIN32
|
||||
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
|
||||
#endif
|
||||
fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
||||
}
|
||||
|
||||
// Disable output log
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void DEBUG_QUIT()
|
||||
{
|
||||
if (!pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char timeStr [9];
|
||||
_strtime(timeStr);
|
||||
|
||||
fprintf(pFile, "_______________\n");
|
||||
fprintf(pFile, "Time: %s", timeStr);
|
||||
#endif
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Save settings to file
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Config::Save(int Slot)
|
||||
{
|
||||
// If there are no good pads don't save
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Load ini file
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
|
||||
// ==================================================================
|
||||
// Global settings
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
|
||||
file.Set("General", "SaveByID", g_Config.bSaveByID);
|
||||
file.Set("General", "CheckForFocus", g_Config.bCheckFocus);
|
||||
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
file.Set("General", "Recording", g_Config.bRecording);
|
||||
file.Set("General", "Playback", g_Config.bPlayback);
|
||||
#endif
|
||||
// ========================
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// Should we save this slot?
|
||||
if (Slot != -1 && Slot != i) continue;
|
||||
|
||||
// ==================================================================
|
||||
// Slot specific settings only
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
std::string SectionName = StringFromFormat("PAD%i", i+1);
|
||||
file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
|
||||
|
||||
// Save the physical device ID
|
||||
file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
|
||||
// ===================
|
||||
|
||||
// ==================================================================
|
||||
// Joypad or slot specific settings
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
|
||||
avoid reading a joyinfo that does't exist */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a new section name after the joypad name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]);
|
||||
file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]);
|
||||
file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
|
||||
file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]);
|
||||
file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]);
|
||||
file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]);
|
||||
file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]);
|
||||
file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]);
|
||||
file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]);
|
||||
file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]);
|
||||
file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]);
|
||||
|
||||
file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
|
||||
file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
|
||||
|
||||
file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
|
||||
file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
|
||||
file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
|
||||
|
||||
file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
|
||||
file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
|
||||
// ======================================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
|
||||
}
|
||||
|
||||
Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
|
||||
|
||||
file.Save("nJoy.ini");
|
||||
}
|
||||
|
||||
// Load settings from file
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
||||
{
|
||||
// If there are no good pads don't load
|
||||
if (NumGoodPads == 0) return;
|
||||
|
||||
// Load file
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
bool Tmp; // Tmp storage
|
||||
|
||||
// ==================================================================
|
||||
// Global settings
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
|
||||
file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false);
|
||||
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
|
||||
#ifdef RERECORDING
|
||||
file.Get("General", "Recording", &g_Config.bRecording, false);
|
||||
file.Get("General", "Playback", &g_Config.bPlayback, false);
|
||||
#endif
|
||||
|
||||
if(!ChangeSaveByID)
|
||||
{
|
||||
file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
|
||||
}
|
||||
// =============
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
std::string SectionName = StringFromFormat("PAD%i", i+1);
|
||||
|
||||
// Don't update this when we are loading settings from the ConfigBox
|
||||
if(!ChangePad)
|
||||
{
|
||||
file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
|
||||
file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
|
||||
}
|
||||
|
||||
// ==================================================================
|
||||
// Joypad or slot specific settings
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Current joypad device ID: PadMapping[i].ID
|
||||
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
||||
if(g_Config.bSaveByID)
|
||||
{
|
||||
/* Prevent a crash from illegal access to joyinfo that will only have values for
|
||||
the current amount of connected pads */
|
||||
if(PadMapping[i].ID >= joyinfo.size()) continue;
|
||||
|
||||
// Create a section name
|
||||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4);
|
||||
file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5);
|
||||
file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0);
|
||||
file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1);
|
||||
file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3);
|
||||
file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2);
|
||||
file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7);
|
||||
file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9);
|
||||
file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
|
||||
file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0);
|
||||
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2);
|
||||
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3);
|
||||
|
||||
file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
|
||||
file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
|
||||
file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
|
||||
file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
|
||||
file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
|
||||
|
||||
file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
|
||||
file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
|
||||
// =============================
|
||||
|
||||
// Debugging
|
||||
//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
|
||||
}
|
||||
|
||||
Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
|
||||
}
|
||||
|
||||
|
@ -1,384 +1,384 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "ConfigBox.h"
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
|
||||
when we enable and disable bShowAdvanced */
|
||||
bool StrangeHack = true;
|
||||
|
||||
// Set PAD status
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::PadGetStatus()
|
||||
{
|
||||
/* Return if it's not detected. The ID should never be less than zero here, it can only be that
|
||||
because of a manual ini file change, but we make that check anway. */
|
||||
if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Return if it's not enabled
|
||||
if (!PadMapping[notebookpage].enabled)
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get physical device status
|
||||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Set Deadzones perhaps out of function
|
||||
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
|
||||
// Get original values
|
||||
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
|
||||
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
|
||||
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
|
||||
// Get adjusted values
|
||||
int main_x_after = main_x, main_y_after = main_y;
|
||||
if(PadMapping[notebookpage].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, notebookpage, PadMapping[notebookpage].SDiagonal);
|
||||
main_x_after = main_xy.at(0);
|
||||
main_y_after = main_xy.at(1);
|
||||
}
|
||||
|
||||
//
|
||||
float f_x = main_x / 32767.0;
|
||||
float f_y = main_y / 32767.0;
|
||||
float f_x_aft = main_x_after / 32767.0;
|
||||
float f_y_aft = main_y_after / 32767.0;
|
||||
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x, f_y
|
||||
));
|
||||
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x_aft, f_y_aft
|
||||
));
|
||||
|
||||
// Adjust the values for the plot
|
||||
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
|
||||
|
||||
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
|
||||
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
|
||||
|
||||
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
|
||||
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
|
||||
|
||||
// Adjust the dot
|
||||
m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
|
||||
m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
|
||||
///////////////////// Analog stick
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
// Triggers
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int TriggerValue = 255;
|
||||
if (PadState[notebookpage].halfpress) TriggerValue = 100;
|
||||
|
||||
// Get the selected keys
|
||||
long Left, Right;
|
||||
m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
|
||||
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
|
||||
|
||||
// Get the trigger values
|
||||
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
|
||||
|
||||
// Convert the triggers values
|
||||
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// If we don't have any axis selected for the shoulder buttons
|
||||
if(Left < 1000) TriggerLeft = 0;
|
||||
if(Right < 1000) TriggerRight = 0;
|
||||
|
||||
// Get the digital values
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("Left:%03i Right:%03i"),
|
||||
TriggerLeft, TriggerRight
|
||||
));
|
||||
///////////////////// Triggers
|
||||
}
|
||||
|
||||
// Show the current pad status
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
std::string ShowStatus(int VirtualController)
|
||||
{
|
||||
// Check if it's enabled
|
||||
if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
|
||||
|
||||
// Save the physical device
|
||||
int PhysicalDevice = PadMapping[VirtualController].ID;
|
||||
|
||||
// Make local shortcut
|
||||
SDL_Joystick *joy = PadState[VirtualController].joy;
|
||||
|
||||
// Make shortcuts for all pads
|
||||
SDL_Joystick *joy0 = PadState[0].joy;
|
||||
SDL_Joystick *joy1 = PadState[1].joy;
|
||||
SDL_Joystick *joy2 = PadState[2].joy;
|
||||
SDL_Joystick *joy3 = PadState[3].joy;
|
||||
|
||||
// Temporary storage
|
||||
std::string StrAxes, StrHats, StrBut;
|
||||
int value;
|
||||
|
||||
// Get status
|
||||
int Axes = joyinfo[PhysicalDevice].NumAxes;
|
||||
int Balls = joyinfo[PhysicalDevice].NumBalls;
|
||||
int Hats = joyinfo[PhysicalDevice].NumHats;
|
||||
int Buttons = joyinfo[PhysicalDevice].NumButtons;
|
||||
|
||||
// Get version
|
||||
//SDL_version Version;
|
||||
//SDL_GetVersion(&Version);
|
||||
|
||||
// Update the internal values
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Go through all axes and read out their values
|
||||
for(int i = 0; i < Axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
StrAxes += StringFromFormat(" %i:%06i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Hats; i++)
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
StrHats += StringFromFormat(" %i:%i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Buttons; i++)
|
||||
{
|
||||
value = SDL_JoystickGetButton(joy, i);
|
||||
StrBut += StringFromFormat(" %i:%i", i+1, value);
|
||||
}
|
||||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"All pads:\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
#ifdef _WIN32
|
||||
"Handles: %i %i %i %i\n"
|
||||
"XInput: %i %i %i\n"
|
||||
#endif
|
||||
|
||||
"This pad:\n"
|
||||
"Axes: %s\n"
|
||||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
"Device: Ax: %i Balls:%i Hats:%i But:%i",
|
||||
//Version.major, Version.minor, Version.patch,
|
||||
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
|
||||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
|
||||
#ifdef _WIN32
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
Axes, Balls, Hats, Buttons
|
||||
);
|
||||
}
|
||||
|
||||
// Populate the advanced tab
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::Update()
|
||||
{
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
|
||||
but I allow that since it can confuse the user if the input status in the configuration window
|
||||
is not update when the emulator is paused. */
|
||||
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
|
||||
{
|
||||
for (int i = 0; i < joyinfo.size(); i++)
|
||||
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
|
||||
}
|
||||
|
||||
// Show the current status in a window in the wxPanel
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));
|
||||
#endif
|
||||
|
||||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||||
|
||||
if(StrangeHack) PadGetStatus();
|
||||
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
|
||||
}
|
||||
|
||||
|
||||
// Populate the advanced tab
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::CreateAdvancedControls(int i)
|
||||
{
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
|
||||
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rerecording
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#ifdef RERECORDING
|
||||
// Create controls
|
||||
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
|
||||
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
|
||||
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
|
||||
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Tool tips
|
||||
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
|
||||
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
|
||||
m_BtnSaveRecording[i]->SetToolTip(wxT(
|
||||
"This will save the current recording to pad-record.bin. Your recording will\n"
|
||||
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
|
||||
"game."));
|
||||
|
||||
// Sizers
|
||||
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Only enable these options for pad 0
|
||||
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
|
||||
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
|
||||
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
|
||||
// Don't allow saving when we are not recording
|
||||
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
|
||||
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Set values
|
||||
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
|
||||
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
|
||||
|
||||
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
|
||||
#endif
|
||||
//////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmap() // Create box
|
||||
{
|
||||
BoxW = 70, BoxH = 70;
|
||||
wxBitmap bitmap(BoxW, BoxH);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
//wxPen LightBluePen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
|
||||
dc.SetPen(LightBluePen);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, BoxW, BoxH);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
|
||||
{
|
||||
int w = 2, h = 2;
|
||||
wxBitmap bitmap(w, h);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush RedBrush(_T("#0383f0"));
|
||||
//wxPen RedPen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, w, h);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "ConfigBox.h"
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
|
||||
when we enable and disable bShowAdvanced */
|
||||
bool StrangeHack = true;
|
||||
|
||||
// Set PAD status
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::PadGetStatus()
|
||||
{
|
||||
/* Return if it's not detected. The ID should never be less than zero here, it can only be that
|
||||
because of a manual ini file change, but we make that check anway. */
|
||||
if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Return if it's not enabled
|
||||
if (!PadMapping[notebookpage].enabled)
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get physical device status
|
||||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Set Deadzones perhaps out of function
|
||||
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
|
||||
// Get original values
|
||||
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
|
||||
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
|
||||
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
|
||||
// Get adjusted values
|
||||
int main_x_after = main_x, main_y_after = main_y;
|
||||
if(PadMapping[notebookpage].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, notebookpage, PadMapping[notebookpage].SDiagonal);
|
||||
main_x_after = main_xy.at(0);
|
||||
main_y_after = main_xy.at(1);
|
||||
}
|
||||
|
||||
//
|
||||
float f_x = main_x / 32767.0;
|
||||
float f_y = main_y / 32767.0;
|
||||
float f_x_aft = main_x_after / 32767.0;
|
||||
float f_y_aft = main_y_after / 32767.0;
|
||||
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x, f_y
|
||||
));
|
||||
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x_aft, f_y_aft
|
||||
));
|
||||
|
||||
// Adjust the values for the plot
|
||||
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
|
||||
|
||||
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
|
||||
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
|
||||
|
||||
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
|
||||
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
|
||||
|
||||
// Adjust the dot
|
||||
m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
|
||||
m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
|
||||
///////////////////// Analog stick
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
// Triggers
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int TriggerValue = 255;
|
||||
if (PadState[notebookpage].halfpress) TriggerValue = 100;
|
||||
|
||||
// Get the selected keys
|
||||
long Left, Right;
|
||||
m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
|
||||
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
|
||||
|
||||
// Get the trigger values
|
||||
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
|
||||
|
||||
// Convert the triggers values
|
||||
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// If we don't have any axis selected for the shoulder buttons
|
||||
if(Left < 1000) TriggerLeft = 0;
|
||||
if(Right < 1000) TriggerRight = 0;
|
||||
|
||||
// Get the digital values
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("Left:%03i Right:%03i"),
|
||||
TriggerLeft, TriggerRight
|
||||
));
|
||||
///////////////////// Triggers
|
||||
}
|
||||
|
||||
// Show the current pad status
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
std::string ShowStatus(int VirtualController)
|
||||
{
|
||||
// Check if it's enabled
|
||||
if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
|
||||
|
||||
// Save the physical device
|
||||
int PhysicalDevice = PadMapping[VirtualController].ID;
|
||||
|
||||
// Make local shortcut
|
||||
SDL_Joystick *joy = PadState[VirtualController].joy;
|
||||
|
||||
// Make shortcuts for all pads
|
||||
SDL_Joystick *joy0 = PadState[0].joy;
|
||||
SDL_Joystick *joy1 = PadState[1].joy;
|
||||
SDL_Joystick *joy2 = PadState[2].joy;
|
||||
SDL_Joystick *joy3 = PadState[3].joy;
|
||||
|
||||
// Temporary storage
|
||||
std::string StrAxes, StrHats, StrBut;
|
||||
int value;
|
||||
|
||||
// Get status
|
||||
int Axes = joyinfo[PhysicalDevice].NumAxes;
|
||||
int Balls = joyinfo[PhysicalDevice].NumBalls;
|
||||
int Hats = joyinfo[PhysicalDevice].NumHats;
|
||||
int Buttons = joyinfo[PhysicalDevice].NumButtons;
|
||||
|
||||
// Get version
|
||||
//SDL_version Version;
|
||||
//SDL_GetVersion(&Version);
|
||||
|
||||
// Update the internal values
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Go through all axes and read out their values
|
||||
for(int i = 0; i < Axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
StrAxes += StringFromFormat(" %i:%06i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Hats; i++)
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
StrHats += StringFromFormat(" %i:%i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Buttons; i++)
|
||||
{
|
||||
value = SDL_JoystickGetButton(joy, i);
|
||||
StrBut += StringFromFormat(" %i:%i", i+1, value);
|
||||
}
|
||||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"All pads:\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
#ifdef _WIN32
|
||||
"Handles: %i %i %i %i\n"
|
||||
"XInput: %i %i %i\n"
|
||||
#endif
|
||||
|
||||
"This pad:\n"
|
||||
"Axes: %s\n"
|
||||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
"Device: Ax: %i Balls:%i Hats:%i But:%i",
|
||||
//Version.major, Version.minor, Version.patch,
|
||||
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
|
||||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
|
||||
#ifdef _WIN32
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
Axes, Balls, Hats, Buttons
|
||||
);
|
||||
}
|
||||
|
||||
// Populate the advanced tab
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::Update()
|
||||
{
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
|
||||
but I allow that since it can confuse the user if the input status in the configuration window
|
||||
is not update when the emulator is paused. */
|
||||
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
|
||||
{
|
||||
for (int i = 0; i < joyinfo.size(); i++)
|
||||
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
|
||||
}
|
||||
|
||||
// Show the current status in a window in the wxPanel
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));
|
||||
#endif
|
||||
|
||||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||||
|
||||
if(StrangeHack) PadGetStatus();
|
||||
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
|
||||
}
|
||||
|
||||
|
||||
// Populate the advanced tab
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::CreateAdvancedControls(int i)
|
||||
{
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
|
||||
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rerecording
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#ifdef RERECORDING
|
||||
// Create controls
|
||||
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
|
||||
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
|
||||
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
|
||||
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Tool tips
|
||||
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
|
||||
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
|
||||
m_BtnSaveRecording[i]->SetToolTip(wxT(
|
||||
"This will save the current recording to pad-record.bin. Your recording will\n"
|
||||
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
|
||||
"game."));
|
||||
|
||||
// Sizers
|
||||
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Only enable these options for pad 0
|
||||
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
|
||||
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
|
||||
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
|
||||
// Don't allow saving when we are not recording
|
||||
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
|
||||
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Set values
|
||||
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
|
||||
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
|
||||
|
||||
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
|
||||
#endif
|
||||
//////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmap() // Create box
|
||||
{
|
||||
BoxW = 70, BoxH = 70;
|
||||
wxBitmap bitmap(BoxW, BoxH);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
//wxPen LightBluePen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
|
||||
dc.SetPen(LightBluePen);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, BoxW, BoxH);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
|
||||
{
|
||||
int w = 2, h = 2;
|
||||
wxBitmap bitmap(w, h);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush RedBrush(_T("#0383f0"));
|
||||
//wxPen RedPen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, w, h);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
@ -1,434 +1,434 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "math.h" // System
|
||||
|
||||
#include "ConfigBox.h" // Local
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
||||
// Update selected gamepad
|
||||
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
||||
|
||||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
||||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
||||
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
||||
#endif
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
//if(ControlsCreated) ToBlank();
|
||||
}
|
||||
|
||||
/* Populate the PadMapping array with the dialog items settings (for example
|
||||
selected joystick, enabled or disabled status and so on) */
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
||||
{
|
||||
// Temporary storage
|
||||
wxString tmp;
|
||||
long value;
|
||||
|
||||
// Save from or to the same or different slots
|
||||
if (FromSlot == -1) FromSlot = controller;
|
||||
|
||||
// Replace "" with "-1" in the GUI controls
|
||||
ToBlank(false);
|
||||
|
||||
// Set enabled or disable status and other settings
|
||||
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
||||
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
||||
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
||||
// The halfpress button
|
||||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
ToBlank();
|
||||
}
|
||||
|
||||
// Update the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SetButtonText(int id, char text[128], int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the text in the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
wxString ConfigBox::GetButtonText(int id, int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
// D-Pad
|
||||
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
||||
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
||||
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
||||
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
||||
|
||||
// Analog Stick
|
||||
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
||||
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
||||
|
||||
// Shoulder Buttons
|
||||
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
||||
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
||||
|
||||
// Buttons
|
||||
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
||||
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
||||
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
||||
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
||||
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
||||
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
||||
|
||||
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
||||
default: return wxString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
||||
should select to configure another button while we are still in an old loop. What will happen then
|
||||
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
||||
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
||||
long as it's going on. Therefore a timer is easier to control. */
|
||||
void ConfigBox::GetButtons(wxCommandEvent& event)
|
||||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
// Collect the starting values
|
||||
// ----------------
|
||||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
int TriggerType = PadMapping[Controller].triggertype;
|
||||
|
||||
// Collect the accepted buttons for this slot
|
||||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
// Don't allow SDL input for the triggers when XInput is selected
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
|
||||
// Values used in this function
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
||||
|
||||
// If the Id has changed or the timer is not running we should start one
|
||||
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
||||
{
|
||||
if(m_ButtonMappingTimer->IsRunning())
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
// Update the old textbox
|
||||
SetButtonText(GetButtonWaitingID, "");
|
||||
}
|
||||
|
||||
// Save the button Id
|
||||
GetButtonWaitingID = GetId;
|
||||
|
||||
// Reset the key in case we happen to have an old one
|
||||
g_Pressed = 0;
|
||||
|
||||
// Update the text box
|
||||
sprintf(format, "[%d]", Seconds);
|
||||
SetButtonText(GetId, format);
|
||||
|
||||
// Start the timer
|
||||
#if wxUSE_TIMER
|
||||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// Check for buttons
|
||||
// ----------------
|
||||
|
||||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
||||
// ===============================================
|
||||
// Process results
|
||||
// ----------------
|
||||
|
||||
// Count each time
|
||||
GetButtonWaitingTimer++;
|
||||
|
||||
// This is run every second
|
||||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||||
{
|
||||
// Current time
|
||||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||||
|
||||
// Update text
|
||||
sprintf(format, "[%d]", TmpTime);
|
||||
SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Time's up
|
||||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||||
{
|
||||
Stop = true;
|
||||
// Leave a blank mapping
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
}
|
||||
|
||||
// If we got a button
|
||||
if(Succeed)
|
||||
{
|
||||
Stop = true;
|
||||
// Write the number of the pressed button to the text box
|
||||
sprintf(format, "%d", pressed);
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Stop the timer
|
||||
if(Stop)
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
||||
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
||||
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
||||
several disabled slots. */
|
||||
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
||||
}
|
||||
|
||||
// If we got a bad button
|
||||
if(g_Pressed == -1)
|
||||
{
|
||||
// Update text
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
|
||||
// Notify the user
|
||||
wxMessageBox(wxString::Format(wxT(
|
||||
"You selected a key with a to low key code (%i), please"
|
||||
" select another key with a higher key code."), pressed)
|
||||
, wxT("Notice"), wxICON_INFORMATION);
|
||||
}
|
||||
// ======================== Process results
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
||||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "math.h" // System
|
||||
|
||||
#include "ConfigBox.h" // Local
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
||||
// Update selected gamepad
|
||||
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
||||
|
||||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
||||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
||||
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
||||
#endif
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
//if(ControlsCreated) ToBlank();
|
||||
}
|
||||
|
||||
/* Populate the PadMapping array with the dialog items settings (for example
|
||||
selected joystick, enabled or disabled status and so on) */
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
||||
{
|
||||
// Temporary storage
|
||||
wxString tmp;
|
||||
long value;
|
||||
|
||||
// Save from or to the same or different slots
|
||||
if (FromSlot == -1) FromSlot = controller;
|
||||
|
||||
// Replace "" with "-1" in the GUI controls
|
||||
ToBlank(false);
|
||||
|
||||
// Set enabled or disable status and other settings
|
||||
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
||||
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
||||
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
||||
// The halfpress button
|
||||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
ToBlank();
|
||||
}
|
||||
|
||||
// Update the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SetButtonText(int id, char text[128], int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the text in the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
wxString ConfigBox::GetButtonText(int id, int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
// D-Pad
|
||||
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
||||
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
||||
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
||||
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
||||
|
||||
// Analog Stick
|
||||
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
||||
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
||||
|
||||
// Shoulder Buttons
|
||||
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
||||
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
||||
|
||||
// Buttons
|
||||
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
||||
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
||||
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
||||
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
||||
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
||||
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
||||
|
||||
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
||||
default: return wxString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
||||
should select to configure another button while we are still in an old loop. What will happen then
|
||||
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
||||
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
||||
long as it's going on. Therefore a timer is easier to control. */
|
||||
void ConfigBox::GetButtons(wxCommandEvent& event)
|
||||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
// Collect the starting values
|
||||
// ----------------
|
||||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
int TriggerType = PadMapping[Controller].triggertype;
|
||||
|
||||
// Collect the accepted buttons for this slot
|
||||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
// Don't allow SDL input for the triggers when XInput is selected
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
|
||||
// Values used in this function
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
||||
|
||||
// If the Id has changed or the timer is not running we should start one
|
||||
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
||||
{
|
||||
if(m_ButtonMappingTimer->IsRunning())
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
// Update the old textbox
|
||||
SetButtonText(GetButtonWaitingID, "");
|
||||
}
|
||||
|
||||
// Save the button Id
|
||||
GetButtonWaitingID = GetId;
|
||||
|
||||
// Reset the key in case we happen to have an old one
|
||||
g_Pressed = 0;
|
||||
|
||||
// Update the text box
|
||||
sprintf(format, "[%d]", Seconds);
|
||||
SetButtonText(GetId, format);
|
||||
|
||||
// Start the timer
|
||||
#if wxUSE_TIMER
|
||||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// Check for buttons
|
||||
// ----------------
|
||||
|
||||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
||||
// ===============================================
|
||||
// Process results
|
||||
// ----------------
|
||||
|
||||
// Count each time
|
||||
GetButtonWaitingTimer++;
|
||||
|
||||
// This is run every second
|
||||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||||
{
|
||||
// Current time
|
||||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||||
|
||||
// Update text
|
||||
sprintf(format, "[%d]", TmpTime);
|
||||
SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Time's up
|
||||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||||
{
|
||||
Stop = true;
|
||||
// Leave a blank mapping
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
}
|
||||
|
||||
// If we got a button
|
||||
if(Succeed)
|
||||
{
|
||||
Stop = true;
|
||||
// Write the number of the pressed button to the text box
|
||||
sprintf(format, "%d", pressed);
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Stop the timer
|
||||
if(Stop)
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
||||
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
||||
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
||||
several disabled slots. */
|
||||
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
||||
}
|
||||
|
||||
// If we got a bad button
|
||||
if(g_Pressed == -1)
|
||||
{
|
||||
// Update text
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
|
||||
// Notify the user
|
||||
wxMessageBox(wxString::Format(wxT(
|
||||
"You selected a key with a to low key code (%i), please"
|
||||
" select another key with a higher key code."), pressed)
|
||||
, wxT("Notice"), wxICON_INFORMATION);
|
||||
}
|
||||
// ======================== Process results
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
||||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
|
@ -1,195 +1,195 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Rerecording options
|
||||
|
||||
////////////////////////*/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "nJoy.h"
|
||||
#include "FileUtil.h"
|
||||
#include "ChunkFile.h"
|
||||
/////////////////////////
|
||||
|
||||
|
||||
#ifdef RERECORDING
|
||||
|
||||
|
||||
namespace Recording
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Pre defined maxium storage limit
|
||||
#define RECORD_SIZE (1024 * 128)
|
||||
SPADStatus RecordBuffer[RECORD_SIZE];
|
||||
int count = 0;
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Recording functions
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void RecordInput(const SPADStatus& _rPADStatus)
|
||||
{
|
||||
if (count >= RECORD_SIZE) return;
|
||||
RecordBuffer[count++] = _rPADStatus;
|
||||
|
||||
// Logging
|
||||
//u8 TmpData[sizeof(SPADStatus)];
|
||||
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
|
||||
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
|
||||
|
||||
// Auto save every ten seconds
|
||||
if (count % (60 * 10) == 0) Save();
|
||||
}
|
||||
|
||||
const SPADStatus& Play()
|
||||
{
|
||||
// Logging
|
||||
//Console::Print("PlayRecord(%i)\n", count);
|
||||
if (count >= RECORD_SIZE)
|
||||
{
|
||||
// Todo: Make the recording size unlimited?
|
||||
//PanicAlert("The recording reached its end");
|
||||
return(RecordBuffer[0]);
|
||||
}
|
||||
return(RecordBuffer[count++]);
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
FILE* pStream = fopen("pad-record.bin", "rb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("SimplePad: Could not open pad-record.bin");
|
||||
}
|
||||
|
||||
//Console::Print("LoadRecord()");
|
||||
}
|
||||
|
||||
void Save()
|
||||
{
|
||||
// Open the file in a way that clears all old data
|
||||
FILE* pStream = fopen("pad-record.bin", "wb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("NJoy: Could not save pad-record.bin");
|
||||
}
|
||||
//PanicAlert("SaveRecord()");
|
||||
//Console::Print("SaveRecord()");
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
// -------------------------------------------
|
||||
// Rerecording
|
||||
// ----------------------
|
||||
#ifdef RERECORDING
|
||||
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
|
||||
if we really want to start the recording and eventually overwrite the file */
|
||||
if (g_Config.bRecording && File::Exists("pad-record.bin"))
|
||||
{
|
||||
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
|
||||
" now make a copy of it before you start a new recording and overwrite the file."
|
||||
" Select Yes to continue and overwrite the file. Select No to turn off the input"
|
||||
" recording and continue without recording anything.",
|
||||
"pad-record.bin"))
|
||||
{
|
||||
// Turn off recording and continue
|
||||
g_Config.bRecording = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Load recorded input if we are to play it back, otherwise begin with a blank recording
|
||||
if (g_Config.bPlayback) Recording::Load();
|
||||
#endif
|
||||
// ----------------------
|
||||
}
|
||||
|
||||
|
||||
void ShutDown()
|
||||
{
|
||||
// Save recording
|
||||
if (g_Config.bRecording) Recording::Save();
|
||||
// Reset the counter
|
||||
count = 0;
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// Load or save the counter
|
||||
PointerWrap p(ptr, mode);
|
||||
p.Do(count);
|
||||
|
||||
//Console::Print("count: %i\n", count);
|
||||
|
||||
// Update the frame counter for the sake of the status bar
|
||||
if (mode == PointerWrap::MODE_READ)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// This only works when rendering to the main window, I think
|
||||
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // Recording
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// File description
|
||||
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
Rerecording options
|
||||
|
||||
////////////////////////*/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "nJoy.h"
|
||||
#include "FileUtil.h"
|
||||
#include "ChunkFile.h"
|
||||
/////////////////////////
|
||||
|
||||
|
||||
#ifdef RERECORDING
|
||||
|
||||
|
||||
namespace Recording
|
||||
{
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Definitions
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Pre defined maxium storage limit
|
||||
#define RECORD_SIZE (1024 * 128)
|
||||
SPADStatus RecordBuffer[RECORD_SIZE];
|
||||
int count = 0;
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Recording functions
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void RecordInput(const SPADStatus& _rPADStatus)
|
||||
{
|
||||
if (count >= RECORD_SIZE) return;
|
||||
RecordBuffer[count++] = _rPADStatus;
|
||||
|
||||
// Logging
|
||||
//u8 TmpData[sizeof(SPADStatus)];
|
||||
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
|
||||
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
|
||||
|
||||
// Auto save every ten seconds
|
||||
if (count % (60 * 10) == 0) Save();
|
||||
}
|
||||
|
||||
const SPADStatus& Play()
|
||||
{
|
||||
// Logging
|
||||
//Console::Print("PlayRecord(%i)\n", count);
|
||||
if (count >= RECORD_SIZE)
|
||||
{
|
||||
// Todo: Make the recording size unlimited?
|
||||
//PanicAlert("The recording reached its end");
|
||||
return(RecordBuffer[0]);
|
||||
}
|
||||
return(RecordBuffer[count++]);
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
FILE* pStream = fopen("pad-record.bin", "rb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("SimplePad: Could not open pad-record.bin");
|
||||
}
|
||||
|
||||
//Console::Print("LoadRecord()");
|
||||
}
|
||||
|
||||
void Save()
|
||||
{
|
||||
// Open the file in a way that clears all old data
|
||||
FILE* pStream = fopen("pad-record.bin", "wb");
|
||||
|
||||
if (pStream != NULL)
|
||||
{
|
||||
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
||||
fclose(pStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlert("NJoy: Could not save pad-record.bin");
|
||||
}
|
||||
//PanicAlert("SaveRecord()");
|
||||
//Console::Print("SaveRecord()");
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
// -------------------------------------------
|
||||
// Rerecording
|
||||
// ----------------------
|
||||
#ifdef RERECORDING
|
||||
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
|
||||
if we really want to start the recording and eventually overwrite the file */
|
||||
if (g_Config.bRecording && File::Exists("pad-record.bin"))
|
||||
{
|
||||
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
|
||||
" now make a copy of it before you start a new recording and overwrite the file."
|
||||
" Select Yes to continue and overwrite the file. Select No to turn off the input"
|
||||
" recording and continue without recording anything.",
|
||||
"pad-record.bin"))
|
||||
{
|
||||
// Turn off recording and continue
|
||||
g_Config.bRecording = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Load recorded input if we are to play it back, otherwise begin with a blank recording
|
||||
if (g_Config.bPlayback) Recording::Load();
|
||||
#endif
|
||||
// ----------------------
|
||||
}
|
||||
|
||||
|
||||
void ShutDown()
|
||||
{
|
||||
// Save recording
|
||||
if (g_Config.bRecording) Recording::Save();
|
||||
// Reset the counter
|
||||
count = 0;
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// Load or save the counter
|
||||
PointerWrap p(ptr, mode);
|
||||
p.Do(count);
|
||||
|
||||
//Console::Print("count: %i\n", count);
|
||||
|
||||
// Update the frame counter for the sake of the status bar
|
||||
if (mode == PointerWrap::MODE_READ)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// This only works when rendering to the main window, I think
|
||||
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // Recording
|
||||
|
||||
|
||||
#endif // RERECORDING
|
@ -1,394 +1,394 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "nJoy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
bool g_rumbleEnable = FALSE;
|
||||
#endif
|
||||
|
||||
// Rumble in windows
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
LPDIRECTINPUT8 g_pDI = NULL;
|
||||
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
|
||||
LPDIRECTINPUTEFFECT g_pEffect = NULL;
|
||||
|
||||
DWORD g_dwNumForceFeedbackAxis = 0;
|
||||
INT g_nXForce = 0;
|
||||
INT g_nYForce = 0;
|
||||
|
||||
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
HRESULT InitDirectInput(HWND hDlg);
|
||||
//VOID FreeDirectInput();
|
||||
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
|
||||
HRESULT SetDeviceForcesXY();
|
||||
#endif
|
||||
|
||||
#elif defined(__linux__)
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
int fd;
|
||||
char device_file_name[64];
|
||||
struct ff_effect effect;
|
||||
bool CanRumble = false;
|
||||
#endif
|
||||
//////////////////////
|
||||
|
||||
|
||||
|
||||
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
//if (_numPAD > 0)
|
||||
// return;
|
||||
|
||||
// SDL can't rumble the gamepad so we need to use platform specific code
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
static int a = 0;
|
||||
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else if (_uType == 1)
|
||||
{
|
||||
a = _uStrength > 2 ? 8000 : 0;
|
||||
}
|
||||
|
||||
a = int ((float)a * 0.96f);
|
||||
|
||||
if (!g_rumbleEnable)
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_nYForce = a;
|
||||
SetDeviceForcesXY();
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
struct input_event event;
|
||||
if (CanRumble)
|
||||
{
|
||||
if (_uType == 1)
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 1;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Play effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 0;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Stop effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Use PAD rumble
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Enable or disable rumble
|
||||
if (PadState[_numPAD].halfpress)
|
||||
if (!g_pDI)
|
||||
if (FAILED(InitDirectInput(m_hWnd)))
|
||||
{
|
||||
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
||||
g_rumbleEnable = FALSE;
|
||||
//return;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_rumbleEnable = TRUE;
|
||||
}
|
||||
|
||||
if (g_rumbleEnable)
|
||||
{
|
||||
g_pDevice->Acquire();
|
||||
|
||||
if (g_pEffect) g_pEffect->Start(1, 0);
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
if (!fd)
|
||||
{
|
||||
sprintf(device_file_name, "/dev/input/event%d", PadMapping[_numPAD].eventnum); //TODO: Make dynamic //
|
||||
|
||||
/* Open device */
|
||||
fd = open(device_file_name, O_RDWR);
|
||||
if (fd == -1) {
|
||||
perror("Open device file");
|
||||
//Something wrong, probably permissions, just return now
|
||||
return;
|
||||
}
|
||||
int n_effects = 0;
|
||||
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
||||
perror("Ioctl number of effects");
|
||||
}
|
||||
if (n_effects > 0)
|
||||
CanRumble = true;
|
||||
else
|
||||
return; // Return since we can't do any effects
|
||||
/* a strong rumbling effect */
|
||||
effect.type = FF_RUMBLE;
|
||||
effect.id = -1;
|
||||
effect.u.rumble.strong_magnitude = 0x8000;
|
||||
effect.u.rumble.weak_magnitude = 0;
|
||||
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
||||
effect.replay.delay = 0;
|
||||
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||||
perror("Upload effect");
|
||||
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rumble stuff :D!
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
HRESULT InitDirectInput( HWND hDlg )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
HRESULT hr;
|
||||
|
||||
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
||||
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Look for a force feedback device we can use
|
||||
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pDevice)
|
||||
{
|
||||
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
||||
g_rumbleEnable = FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Set the data format to "simple joystick" - a predefined data format. A
|
||||
// data format specifies which controls on a device we are interested in,
|
||||
// and how they should be reported.
|
||||
//
|
||||
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
||||
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
||||
// it in this sample. But setting the data format is important so that the
|
||||
// DIJOFS_* values work properly.
|
||||
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
||||
return hr;
|
||||
|
||||
// Set the cooperative level to let DInput know how this device should
|
||||
// interact with the system and with other DInput applications.
|
||||
// Exclusive access is required in order to perform force feedback.
|
||||
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Since we will be playing force feedback effects, we should disable the
|
||||
// auto-centering spring.
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = FALSE;
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
||||
return hr;
|
||||
|
||||
// Enumerate and count the axes of the joystick
|
||||
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
||||
return hr;
|
||||
|
||||
// This simple sample only supports one or two axis joysticks
|
||||
if (g_dwNumForceFeedbackAxis > 2)
|
||||
g_dwNumForceFeedbackAxis = 2;
|
||||
|
||||
// This application needs only one effect: Applying raw forces.
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {0, 0};
|
||||
DICONSTANTFORCE cf = {0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE;
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Create the prepared effect
|
||||
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pEffect)
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
VOID FreeDirectInput()
|
||||
{
|
||||
// Unacquire the device one last time just in case
|
||||
// the app tried to exit while the device is still acquired.
|
||||
if (g_pDevice)
|
||||
g_pDevice->Unacquire();
|
||||
|
||||
// Release any DirectInput objects.
|
||||
SAFE_RELEASE(g_pEffect);
|
||||
SAFE_RELEASE(g_pDevice);
|
||||
SAFE_RELEASE(g_pDI);
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 pDevice;
|
||||
HRESULT hr;
|
||||
|
||||
// Obtain an interface to the enumerated force feedback device.
|
||||
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
||||
|
||||
// If it failed, then we can't use this device for some bizarre reason.
|
||||
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
||||
if (FAILED(hr))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
||||
g_pDevice = pDevice;
|
||||
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
||||
{
|
||||
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
||||
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
||||
(*pdwNumForceFeedbackAxis)++;
|
||||
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
HRESULT SetDeviceForcesXY()
|
||||
{
|
||||
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
||||
LONG rglDirection[2] = { 0, 0 };
|
||||
|
||||
DICONSTANTFORCE cf;
|
||||
|
||||
if (g_dwNumForceFeedbackAxis == 1)
|
||||
{
|
||||
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
||||
cf.lMagnitude = g_nXForce;
|
||||
rglDirection[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If two force feedback axis, then apply magnitude from both directions
|
||||
rglDirection[0] = g_nXForce;
|
||||
rglDirection[1] = g_nYForce;
|
||||
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
||||
}
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Now set the new parameters and start the effect immediately.
|
||||
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "nJoy.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
bool g_rumbleEnable = FALSE;
|
||||
#endif
|
||||
|
||||
// Rumble in windows
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
LPDIRECTINPUT8 g_pDI = NULL;
|
||||
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
|
||||
LPDIRECTINPUTEFFECT g_pEffect = NULL;
|
||||
|
||||
DWORD g_dwNumForceFeedbackAxis = 0;
|
||||
INT g_nXForce = 0;
|
||||
INT g_nYForce = 0;
|
||||
|
||||
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
HRESULT InitDirectInput(HWND hDlg);
|
||||
//VOID FreeDirectInput();
|
||||
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
|
||||
HRESULT SetDeviceForcesXY();
|
||||
#endif
|
||||
|
||||
#elif defined(__linux__)
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
int fd;
|
||||
char device_file_name[64];
|
||||
struct ff_effect effect;
|
||||
bool CanRumble = false;
|
||||
#endif
|
||||
//////////////////////
|
||||
|
||||
|
||||
|
||||
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
//if (_numPAD > 0)
|
||||
// return;
|
||||
|
||||
// SDL can't rumble the gamepad so we need to use platform specific code
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
static int a = 0;
|
||||
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else if (_uType == 1)
|
||||
{
|
||||
a = _uStrength > 2 ? 8000 : 0;
|
||||
}
|
||||
|
||||
a = int ((float)a * 0.96f);
|
||||
|
||||
if (!g_rumbleEnable)
|
||||
{
|
||||
a = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_nYForce = a;
|
||||
SetDeviceForcesXY();
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
struct input_event event;
|
||||
if (CanRumble)
|
||||
{
|
||||
if (_uType == 1)
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 1;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Play effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 0;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Stop effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Use PAD rumble
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Enable or disable rumble
|
||||
if (PadState[_numPAD].halfpress)
|
||||
if (!g_pDI)
|
||||
if (FAILED(InitDirectInput(m_hWnd)))
|
||||
{
|
||||
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
||||
g_rumbleEnable = FALSE;
|
||||
//return;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_rumbleEnable = TRUE;
|
||||
}
|
||||
|
||||
if (g_rumbleEnable)
|
||||
{
|
||||
g_pDevice->Acquire();
|
||||
|
||||
if (g_pEffect) g_pEffect->Start(1, 0);
|
||||
}
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
if (!fd)
|
||||
{
|
||||
sprintf(device_file_name, "/dev/input/event%d", PadMapping[_numPAD].eventnum); //TODO: Make dynamic //
|
||||
|
||||
/* Open device */
|
||||
fd = open(device_file_name, O_RDWR);
|
||||
if (fd == -1) {
|
||||
perror("Open device file");
|
||||
//Something wrong, probably permissions, just return now
|
||||
return;
|
||||
}
|
||||
int n_effects = 0;
|
||||
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
||||
perror("Ioctl number of effects");
|
||||
}
|
||||
if (n_effects > 0)
|
||||
CanRumble = true;
|
||||
else
|
||||
return; // Return since we can't do any effects
|
||||
/* a strong rumbling effect */
|
||||
effect.type = FF_RUMBLE;
|
||||
effect.id = -1;
|
||||
effect.u.rumble.strong_magnitude = 0x8000;
|
||||
effect.u.rumble.weak_magnitude = 0;
|
||||
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
||||
effect.replay.delay = 0;
|
||||
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||||
perror("Upload effect");
|
||||
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rumble stuff :D!
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
HRESULT InitDirectInput( HWND hDlg )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
HRESULT hr;
|
||||
|
||||
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
||||
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Look for a force feedback device we can use
|
||||
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pDevice)
|
||||
{
|
||||
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
||||
g_rumbleEnable = FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Set the data format to "simple joystick" - a predefined data format. A
|
||||
// data format specifies which controls on a device we are interested in,
|
||||
// and how they should be reported.
|
||||
//
|
||||
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
||||
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
||||
// it in this sample. But setting the data format is important so that the
|
||||
// DIJOFS_* values work properly.
|
||||
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
||||
return hr;
|
||||
|
||||
// Set the cooperative level to let DInput know how this device should
|
||||
// interact with the system and with other DInput applications.
|
||||
// Exclusive access is required in order to perform force feedback.
|
||||
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Since we will be playing force feedback effects, we should disable the
|
||||
// auto-centering spring.
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = FALSE;
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
||||
return hr;
|
||||
|
||||
// Enumerate and count the axes of the joystick
|
||||
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
||||
return hr;
|
||||
|
||||
// This simple sample only supports one or two axis joysticks
|
||||
if (g_dwNumForceFeedbackAxis > 2)
|
||||
g_dwNumForceFeedbackAxis = 2;
|
||||
|
||||
// This application needs only one effect: Applying raw forces.
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {0, 0};
|
||||
DICONSTANTFORCE cf = {0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE;
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Create the prepared effect
|
||||
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pEffect)
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
VOID FreeDirectInput()
|
||||
{
|
||||
// Unacquire the device one last time just in case
|
||||
// the app tried to exit while the device is still acquired.
|
||||
if (g_pDevice)
|
||||
g_pDevice->Unacquire();
|
||||
|
||||
// Release any DirectInput objects.
|
||||
SAFE_RELEASE(g_pEffect);
|
||||
SAFE_RELEASE(g_pDevice);
|
||||
SAFE_RELEASE(g_pDI);
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 pDevice;
|
||||
HRESULT hr;
|
||||
|
||||
// Obtain an interface to the enumerated force feedback device.
|
||||
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
||||
|
||||
// If it failed, then we can't use this device for some bizarre reason.
|
||||
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
||||
if (FAILED(hr))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
||||
g_pDevice = pDevice;
|
||||
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
||||
{
|
||||
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
||||
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
||||
(*pdwNumForceFeedbackAxis)++;
|
||||
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
HRESULT SetDeviceForcesXY()
|
||||
{
|
||||
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
||||
LONG rglDirection[2] = { 0, 0 };
|
||||
|
||||
DICONSTANTFORCE cf;
|
||||
|
||||
if (g_dwNumForceFeedbackAxis == 1)
|
||||
{
|
||||
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
||||
cf.lMagnitude = g_nXForce;
|
||||
rglDirection[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If two force feedback axis, then apply magnitude from both directions
|
||||
rglDirection[0] = g_nXForce;
|
||||
rglDirection[1] = g_nYForce;
|
||||
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
||||
}
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Now set the new parameters and start the effect immediately.
|
||||
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user