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Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,384 +1,384 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "ConfigBox.h"
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#include "../nJoy.h"
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#include "Images/controller.xpm"
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extern bool g_EmulatorRunning;
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////////////////////////
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/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
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when we enable and disable bShowAdvanced */
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bool StrangeHack = true;
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// Set PAD status
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::PadGetStatus()
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{
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/* Return if it's not detected. The ID should never be less than zero here, it can only be that
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because of a manual ini file change, but we make that check anway. */
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if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
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{
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m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
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m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
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m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
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return;
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}
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// Return if it's not enabled
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if (!PadMapping[notebookpage].enabled)
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{
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m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
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m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
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m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
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return;
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}
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// Get physical device status
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int PhysicalDevice = PadMapping[notebookpage].ID;
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int TriggerType = PadMapping[notebookpage].triggertype;
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//////////////////////////////////////
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// Analog stick
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Set Deadzones perhaps out of function
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//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
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//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
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// Get original values
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int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
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int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
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//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
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//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
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// Get adjusted values
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int main_x_after = main_x, main_y_after = main_y;
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if(PadMapping[notebookpage].bSquareToCircle)
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{
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std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, notebookpage, PadMapping[notebookpage].SDiagonal);
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main_x_after = main_xy.at(0);
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main_y_after = main_xy.at(1);
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}
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//
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float f_x = main_x / 32767.0;
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float f_y = main_y / 32767.0;
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float f_x_aft = main_x_after / 32767.0;
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float f_y_aft = main_y_after / 32767.0;
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m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
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wxT("x:%1.2f y:%1.2f"),
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f_x, f_y
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));
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m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
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wxT("x:%1.2f y:%1.2f"),
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f_x_aft, f_y_aft
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));
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// Adjust the values for the plot
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int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
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main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
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main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
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int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
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int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
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// Adjust the dot
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m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
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m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
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///////////////////// Analog stick
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//////////////////////////////////////
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// Triggers
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int TriggerValue = 255;
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if (PadState[notebookpage].halfpress) TriggerValue = 100;
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// Get the selected keys
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long Left, Right;
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m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
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m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
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// Get the trigger values
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int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
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int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
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// Convert the triggers values
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if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
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{
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TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
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TriggerRight = InputCommon::Pad_Convert(TriggerRight);
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}
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// If we don't have any axis selected for the shoulder buttons
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if(Left < 1000) TriggerLeft = 0;
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if(Right < 1000) TriggerRight = 0;
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// Get the digital values
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if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
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if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
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m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
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wxT("Left:%03i Right:%03i"),
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TriggerLeft, TriggerRight
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));
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///////////////////// Triggers
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}
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// Show the current pad status
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string ShowStatus(int VirtualController)
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{
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// Check if it's enabled
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if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
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// Save the physical device
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int PhysicalDevice = PadMapping[VirtualController].ID;
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// Make local shortcut
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SDL_Joystick *joy = PadState[VirtualController].joy;
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// Make shortcuts for all pads
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SDL_Joystick *joy0 = PadState[0].joy;
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SDL_Joystick *joy1 = PadState[1].joy;
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SDL_Joystick *joy2 = PadState[2].joy;
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SDL_Joystick *joy3 = PadState[3].joy;
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// Temporary storage
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std::string StrAxes, StrHats, StrBut;
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int value;
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// Get status
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int Axes = joyinfo[PhysicalDevice].NumAxes;
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int Balls = joyinfo[PhysicalDevice].NumBalls;
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int Hats = joyinfo[PhysicalDevice].NumHats;
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int Buttons = joyinfo[PhysicalDevice].NumButtons;
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// Get version
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//SDL_version Version;
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//SDL_GetVersion(&Version);
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// Update the internal values
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SDL_JoystickUpdate();
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// Go through all axes and read out their values
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for(int i = 0; i < Axes; i++)
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{
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value = SDL_JoystickGetAxis(joy, i);
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StrAxes += StringFromFormat(" %i:%06i", i, value);
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}
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for(int i = 0;i < Hats; i++)
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{
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value = SDL_JoystickGetHat(joy, i);
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StrHats += StringFromFormat(" %i:%i", i, value);
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}
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for(int i = 0;i < Buttons; i++)
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{
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value = SDL_JoystickGetButton(joy, i);
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StrBut += StringFromFormat(" %i:%i", i+1, value);
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}
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return StringFromFormat(
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//"Version: %i.%i.%i\n"
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"All pads:\n"
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"Enabled: %i %i %i %i\n"
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"ID: %i %i %i %i\n"
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"Controllertype: %i %i %i %i\n"
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"SquareToCircle: %i %i %i %i\n\n"
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#ifdef _WIN32
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"Handles: %i %i %i %i\n"
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"XInput: %i %i %i\n"
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#endif
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"This pad:\n"
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"Axes: %s\n"
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"Hats: %s\n"
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"But: %s\n"
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"Device: Ax: %i Balls:%i Hats:%i But:%i",
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//Version.major, Version.minor, Version.patch,
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PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
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PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
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PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
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PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
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#ifdef _WIN32
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joy0, joy1, joy2, joy3,
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//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
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XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
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#endif
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StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
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Axes, Balls, Hats, Buttons
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);
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}
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// Populate the advanced tab
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::Update()
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{
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// Check that Dolphin is in focus, otherwise don't update the pad status
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/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
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but I allow that since it can confuse the user if the input status in the configuration window
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is not update when the emulator is paused. */
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if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
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{
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for (int i = 0; i < joyinfo.size(); i++)
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InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
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}
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// Show the current status in a window in the wxPanel
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#ifdef SHOW_PAD_STATUS
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m_pStatusBar->SetLabel(wxString::Format(
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"%s", ShowStatus(notebookpage).c_str()
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));
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#endif
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//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
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if(StrangeHack) PadGetStatus();
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if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
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}
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// Populate the advanced tab
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::CreateAdvancedControls(int i)
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{
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m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
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m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
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m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
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m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
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m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
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//wxPoint(4, 15), wxSize(70,70));
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//wxPoint(4, 20), wxDefaultSize);
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wxDefaultPosition, wxDefaultSize);
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m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
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wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
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m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
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m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
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//wxPoint(4, 15), wxSize(70,70));
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//wxPoint(4, 20), wxDefaultSize);
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wxDefaultPosition, wxDefaultSize);
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m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
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wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
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|
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/////////////////////////////////////////////////////////////////////////////////////
|
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// Rerecording
|
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#ifdef RERECORDING
|
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// Create controls
|
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m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
|
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m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
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m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
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m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Tool tips
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||||
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
|
||||
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
|
||||
m_BtnSaveRecording[i]->SetToolTip(wxT(
|
||||
"This will save the current recording to pad-record.bin. Your recording will\n"
|
||||
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
|
||||
"game."));
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||||
|
||||
// Sizers
|
||||
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Only enable these options for pad 0
|
||||
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
|
||||
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
|
||||
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
|
||||
// Don't allow saving when we are not recording
|
||||
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
|
||||
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Set values
|
||||
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
|
||||
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
|
||||
|
||||
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
|
||||
#endif
|
||||
//////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmap() // Create box
|
||||
{
|
||||
BoxW = 70, BoxH = 70;
|
||||
wxBitmap bitmap(BoxW, BoxH);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
//wxPen LightBluePen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
|
||||
dc.SetPen(LightBluePen);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, BoxW, BoxH);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
|
||||
{
|
||||
int w = 2, h = 2;
|
||||
wxBitmap bitmap(w, h);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush RedBrush(_T("#0383f0"));
|
||||
//wxPen RedPen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, w, h);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "ConfigBox.h"
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
|
||||
when we enable and disable bShowAdvanced */
|
||||
bool StrangeHack = true;
|
||||
|
||||
// Set PAD status
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::PadGetStatus()
|
||||
{
|
||||
/* Return if it's not detected. The ID should never be less than zero here, it can only be that
|
||||
because of a manual ini file change, but we make that check anway. */
|
||||
if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks())
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Return if it's not enabled
|
||||
if (!PadMapping[notebookpage].enabled)
|
||||
{
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get physical device status
|
||||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Set Deadzones perhaps out of function
|
||||
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
|
||||
// Get original values
|
||||
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
|
||||
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
|
||||
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
|
||||
// Get adjusted values
|
||||
int main_x_after = main_x, main_y_after = main_y;
|
||||
if(PadMapping[notebookpage].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Square2Circle(main_x, main_y, notebookpage, PadMapping[notebookpage].SDiagonal);
|
||||
main_x_after = main_xy.at(0);
|
||||
main_y_after = main_xy.at(1);
|
||||
}
|
||||
|
||||
//
|
||||
float f_x = main_x / 32767.0;
|
||||
float f_y = main_y / 32767.0;
|
||||
float f_x_aft = main_x_after / 32767.0;
|
||||
float f_y_aft = main_y_after / 32767.0;
|
||||
|
||||
m_TStatusIn[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x, f_y
|
||||
));
|
||||
|
||||
m_TStatusOut[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("x:%1.2f y:%1.2f"),
|
||||
f_x_aft, f_y_aft
|
||||
));
|
||||
|
||||
// Adjust the values for the plot
|
||||
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
|
||||
|
||||
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
|
||||
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
|
||||
|
||||
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
|
||||
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
|
||||
|
||||
// Adjust the dot
|
||||
m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y));
|
||||
m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out));
|
||||
///////////////////// Analog stick
|
||||
|
||||
|
||||
//////////////////////////////////////
|
||||
// Triggers
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
int TriggerValue = 255;
|
||||
if (PadState[notebookpage].halfpress) TriggerValue = 100;
|
||||
|
||||
// Get the selected keys
|
||||
long Left, Right;
|
||||
m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left);
|
||||
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
|
||||
|
||||
// Get the trigger values
|
||||
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
|
||||
|
||||
// Convert the triggers values
|
||||
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
{
|
||||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// If we don't have any axis selected for the shoulder buttons
|
||||
if(Left < 1000) TriggerLeft = 0;
|
||||
if(Right < 1000) TriggerRight = 0;
|
||||
|
||||
// Get the digital values
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("Left:%03i Right:%03i"),
|
||||
TriggerLeft, TriggerRight
|
||||
));
|
||||
///////////////////// Triggers
|
||||
}
|
||||
|
||||
// Show the current pad status
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
std::string ShowStatus(int VirtualController)
|
||||
{
|
||||
// Check if it's enabled
|
||||
if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController);
|
||||
|
||||
// Save the physical device
|
||||
int PhysicalDevice = PadMapping[VirtualController].ID;
|
||||
|
||||
// Make local shortcut
|
||||
SDL_Joystick *joy = PadState[VirtualController].joy;
|
||||
|
||||
// Make shortcuts for all pads
|
||||
SDL_Joystick *joy0 = PadState[0].joy;
|
||||
SDL_Joystick *joy1 = PadState[1].joy;
|
||||
SDL_Joystick *joy2 = PadState[2].joy;
|
||||
SDL_Joystick *joy3 = PadState[3].joy;
|
||||
|
||||
// Temporary storage
|
||||
std::string StrAxes, StrHats, StrBut;
|
||||
int value;
|
||||
|
||||
// Get status
|
||||
int Axes = joyinfo[PhysicalDevice].NumAxes;
|
||||
int Balls = joyinfo[PhysicalDevice].NumBalls;
|
||||
int Hats = joyinfo[PhysicalDevice].NumHats;
|
||||
int Buttons = joyinfo[PhysicalDevice].NumButtons;
|
||||
|
||||
// Get version
|
||||
//SDL_version Version;
|
||||
//SDL_GetVersion(&Version);
|
||||
|
||||
// Update the internal values
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Go through all axes and read out their values
|
||||
for(int i = 0; i < Axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
StrAxes += StringFromFormat(" %i:%06i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Hats; i++)
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
StrHats += StringFromFormat(" %i:%i", i, value);
|
||||
}
|
||||
for(int i = 0;i < Buttons; i++)
|
||||
{
|
||||
value = SDL_JoystickGetButton(joy, i);
|
||||
StrBut += StringFromFormat(" %i:%i", i+1, value);
|
||||
}
|
||||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"All pads:\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
"SquareToCircle: %i %i %i %i\n\n"
|
||||
#ifdef _WIN32
|
||||
"Handles: %i %i %i %i\n"
|
||||
"XInput: %i %i %i\n"
|
||||
#endif
|
||||
|
||||
"This pad:\n"
|
||||
"Axes: %s\n"
|
||||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
"Device: Ax: %i Balls:%i Hats:%i But:%i",
|
||||
//Version.major, Version.minor, Version.patch,
|
||||
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
|
||||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle,
|
||||
#ifdef _WIN32
|
||||
joy0, joy1, joy2, joy3,
|
||||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
Axes, Balls, Hats, Buttons
|
||||
);
|
||||
}
|
||||
|
||||
// Populate the advanced tab
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::Update()
|
||||
{
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
/* If the emulator is running and unpaused GetJoyState() is run a little more often than needed,
|
||||
but I allow that since it can confuse the user if the input status in the configuration window
|
||||
is not update when the emulator is paused. */
|
||||
if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning)
|
||||
{
|
||||
for (int i = 0; i < joyinfo.size(); i++)
|
||||
InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons);
|
||||
}
|
||||
|
||||
// Show the current status in a window in the wxPanel
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));
|
||||
#endif
|
||||
|
||||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||||
|
||||
if(StrangeHack) PadGetStatus();
|
||||
if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true;
|
||||
}
|
||||
|
||||
|
||||
// Populate the advanced tab
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::CreateAdvancedControls(int i)
|
||||
{
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
|
||||
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
//wxPoint(4, 20), wxDefaultSize);
|
||||
wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
|
||||
wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rerecording
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#ifdef RERECORDING
|
||||
// Create controls
|
||||
m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
|
||||
m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
|
||||
m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
|
||||
m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Tool tips
|
||||
m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
|
||||
m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
|
||||
m_BtnSaveRecording[i]->SetToolTip(wxT(
|
||||
"This will save the current recording to pad-record.bin. Your recording will\n"
|
||||
"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
|
||||
"game."));
|
||||
|
||||
// Sizers
|
||||
m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
|
||||
m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Only enable these options for pad 0
|
||||
m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
|
||||
m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
|
||||
m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
|
||||
// Don't allow saving when we are not recording
|
||||
m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording);
|
||||
//sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
|
||||
|
||||
// Set values
|
||||
//m_CheckRecording[0]->SetValue(g_Config.bRecording);
|
||||
//m_CheckPlayback[0]->SetValue(g_Config.bPlayback);
|
||||
|
||||
//Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback);
|
||||
#endif
|
||||
//////////////////////////////////////
|
||||
}
|
||||
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmap() // Create box
|
||||
{
|
||||
BoxW = 70, BoxH = 70;
|
||||
wxBitmap bitmap(BoxW, BoxH);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush LightBlueBrush(_T("#0383f0"));
|
||||
//wxPen LightBluePen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
|
||||
dc.SetPen(LightBluePen);
|
||||
dc.SetBrush(*wxWHITE_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, BoxW, BoxH);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
|
||||
{
|
||||
int w = 2, h = 2;
|
||||
wxBitmap bitmap(w, h);
|
||||
wxMemoryDC dc;
|
||||
dc.SelectObject(bitmap);
|
||||
|
||||
// Set outline and fill colors
|
||||
//wxBrush RedBrush(_T("#0383f0"));
|
||||
//wxPen RedPen(_T("#80c5fd"));
|
||||
//wxPen LightGrayPen(_T("#909090"));
|
||||
dc.SetPen(*wxRED_PEN);
|
||||
dc.SetBrush(*wxRED_BRUSH);
|
||||
|
||||
dc.Clear();
|
||||
dc.DrawRectangle(0, 0, w, h);
|
||||
dc.SelectObject(wxNullBitmap);
|
||||
return bitmap;
|
||||
}
|
||||
|
@ -1,434 +1,434 @@
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "math.h" // System
|
||||
|
||||
#include "ConfigBox.h" // Local
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
||||
// Update selected gamepad
|
||||
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
||||
|
||||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
||||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
||||
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
||||
#endif
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
//if(ControlsCreated) ToBlank();
|
||||
}
|
||||
|
||||
/* Populate the PadMapping array with the dialog items settings (for example
|
||||
selected joystick, enabled or disabled status and so on) */
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
||||
{
|
||||
// Temporary storage
|
||||
wxString tmp;
|
||||
long value;
|
||||
|
||||
// Save from or to the same or different slots
|
||||
if (FromSlot == -1) FromSlot = controller;
|
||||
|
||||
// Replace "" with "-1" in the GUI controls
|
||||
ToBlank(false);
|
||||
|
||||
// Set enabled or disable status and other settings
|
||||
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
||||
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
||||
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
||||
// The halfpress button
|
||||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
ToBlank();
|
||||
}
|
||||
|
||||
// Update the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SetButtonText(int id, char text[128], int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the text in the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
wxString ConfigBox::GetButtonText(int id, int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
// D-Pad
|
||||
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
||||
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
||||
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
||||
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
||||
|
||||
// Analog Stick
|
||||
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
||||
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
||||
|
||||
// Shoulder Buttons
|
||||
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
||||
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
||||
|
||||
// Buttons
|
||||
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
||||
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
||||
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
||||
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
||||
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
||||
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
||||
|
||||
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
||||
default: return wxString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
||||
should select to configure another button while we are still in an old loop. What will happen then
|
||||
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
||||
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
||||
long as it's going on. Therefore a timer is easier to control. */
|
||||
void ConfigBox::GetButtons(wxCommandEvent& event)
|
||||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
// Collect the starting values
|
||||
// ----------------
|
||||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
int TriggerType = PadMapping[Controller].triggertype;
|
||||
|
||||
// Collect the accepted buttons for this slot
|
||||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
// Don't allow SDL input for the triggers when XInput is selected
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
|
||||
// Values used in this function
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
||||
|
||||
// If the Id has changed or the timer is not running we should start one
|
||||
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
||||
{
|
||||
if(m_ButtonMappingTimer->IsRunning())
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
// Update the old textbox
|
||||
SetButtonText(GetButtonWaitingID, "");
|
||||
}
|
||||
|
||||
// Save the button Id
|
||||
GetButtonWaitingID = GetId;
|
||||
|
||||
// Reset the key in case we happen to have an old one
|
||||
g_Pressed = 0;
|
||||
|
||||
// Update the text box
|
||||
sprintf(format, "[%d]", Seconds);
|
||||
SetButtonText(GetId, format);
|
||||
|
||||
// Start the timer
|
||||
#if wxUSE_TIMER
|
||||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// Check for buttons
|
||||
// ----------------
|
||||
|
||||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
||||
// ===============================================
|
||||
// Process results
|
||||
// ----------------
|
||||
|
||||
// Count each time
|
||||
GetButtonWaitingTimer++;
|
||||
|
||||
// This is run every second
|
||||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||||
{
|
||||
// Current time
|
||||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||||
|
||||
// Update text
|
||||
sprintf(format, "[%d]", TmpTime);
|
||||
SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Time's up
|
||||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||||
{
|
||||
Stop = true;
|
||||
// Leave a blank mapping
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
}
|
||||
|
||||
// If we got a button
|
||||
if(Succeed)
|
||||
{
|
||||
Stop = true;
|
||||
// Write the number of the pressed button to the text box
|
||||
sprintf(format, "%d", pressed);
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Stop the timer
|
||||
if(Stop)
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
||||
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
||||
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
||||
several disabled slots. */
|
||||
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
||||
}
|
||||
|
||||
// If we got a bad button
|
||||
if(g_Pressed == -1)
|
||||
{
|
||||
// Update text
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
|
||||
// Notify the user
|
||||
wxMessageBox(wxString::Format(wxT(
|
||||
"You selected a key with a to low key code (%i), please"
|
||||
" select another key with a higher key code."), pressed)
|
||||
, wxT("Notice"), wxICON_INFORMATION);
|
||||
}
|
||||
// ======================== Process results
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
||||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Project description
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Name: nJoy
|
||||
// Description: A Dolphin Compatible Input Plugin
|
||||
//
|
||||
// Author: Falcon4ever (nJoy@falcon4ever.com)
|
||||
// Site: www.multigesture.net
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Include
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
#include "math.h" // System
|
||||
|
||||
#include "ConfigBox.h" // Local
|
||||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
||||
// Update selected gamepad
|
||||
m_Joyname[controller]->SetSelection(PadMapping[controller].ID);
|
||||
|
||||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
m_TriggerType[controller]->SetSelection(PadMapping[controller].triggertype);
|
||||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
#ifdef RERECORDING
|
||||
m_CheckRecording[controller]->SetValue(g_Config.bRecording);
|
||||
m_CheckPlayback[controller]->SetValue(g_Config.bPlayback);
|
||||
#endif
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
//if(ControlsCreated) ToBlank();
|
||||
}
|
||||
|
||||
/* Populate the PadMapping array with the dialog items settings (for example
|
||||
selected joystick, enabled or disabled status and so on) */
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
|
||||
{
|
||||
// Temporary storage
|
||||
wxString tmp;
|
||||
long value;
|
||||
|
||||
// Save from or to the same or different slots
|
||||
if (FromSlot == -1) FromSlot = controller;
|
||||
|
||||
// Replace "" with "-1" in the GUI controls
|
||||
ToBlank(false);
|
||||
|
||||
// Set enabled or disable status and other settings
|
||||
if(!DontChangeId) PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
|
||||
if(FromSlot == controller) PadMapping[controller].enabled = m_Joyattach[FromSlot]->GetValue(); // Only enable one
|
||||
PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
||||
// The halfpress button
|
||||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
ToBlank();
|
||||
}
|
||||
|
||||
// Update the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void ConfigBox::SetButtonText(int id, char text[128], int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_UP: m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_DOWN: m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_DPAD_LEFT: m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_B: m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_X: m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
case IDB_BUTTONSTART: m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
|
||||
case IDB_BUTTONHALFPRESS: m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the text in the textbox for the buttons
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
wxString ConfigBox::GetButtonText(int id, int Page)
|
||||
{
|
||||
// Set controller value
|
||||
int controller;
|
||||
if (Page == -1) controller = notebookpage; else controller = Page;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
// D-Pad
|
||||
case IDB_DPAD_RIGHT: return m_JoyDpadRight[controller]->GetValue();
|
||||
case IDB_DPAD_UP: return m_JoyDpadUp[controller]->GetValue();
|
||||
case IDB_DPAD_DOWN: return m_JoyDpadDown[controller]->GetValue();
|
||||
case IDB_DPAD_LEFT: return m_JoyDpadLeft[controller]->GetValue();
|
||||
|
||||
// Analog Stick
|
||||
case IDB_ANALOG_MAIN_X: return m_JoyAnalogMainX[controller]->GetValue();
|
||||
case IDB_ANALOG_MAIN_Y: return m_JoyAnalogMainY[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_X: return m_JoyAnalogSubX[controller]->GetValue();
|
||||
case IDB_ANALOG_SUB_Y: return m_JoyAnalogSubY[controller]->GetValue();
|
||||
|
||||
// Shoulder Buttons
|
||||
case IDB_SHOULDER_L: return m_JoyShoulderL[controller]->GetValue();
|
||||
case IDB_SHOULDER_R: return m_JoyShoulderR[controller]->GetValue();
|
||||
|
||||
// Buttons
|
||||
case IDB_BUTTON_A: return m_JoyButtonA[controller]->GetValue();
|
||||
case IDB_BUTTON_B: return m_JoyButtonB[controller]->GetValue();
|
||||
case IDB_BUTTON_X: return m_JoyButtonX[controller]->GetValue();
|
||||
case IDB_BUTTON_Y: return m_JoyButtonY[controller]->GetValue();
|
||||
case IDB_BUTTON_Z: return m_JoyButtonZ[controller]->GetValue();
|
||||
case IDB_BUTTONSTART: return m_JoyButtonStart[controller]->GetValue();
|
||||
|
||||
case IDB_BUTTONHALFPRESS: return m_JoyButtonHalfpress[controller]->GetValue();
|
||||
default: return wxString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Configure button mapping
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
||||
should select to configure another button while we are still in an old loop. What will happen then
|
||||
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
||||
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
||||
long as it's going on. Therefore a timer is easier to control. */
|
||||
void ConfigBox::GetButtons(wxCommandEvent& event)
|
||||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
// Collect the starting values
|
||||
// ----------------
|
||||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
int TriggerType = PadMapping[Controller].triggertype;
|
||||
|
||||
// Collect the accepted buttons for this slot
|
||||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
// Don't allow SDL input for the triggers when XInput is selected
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) );
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
|
||||
// Values used in this function
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
||||
|
||||
// If the Id has changed or the timer is not running we should start one
|
||||
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
||||
{
|
||||
if(m_ButtonMappingTimer->IsRunning())
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
// Update the old textbox
|
||||
SetButtonText(GetButtonWaitingID, "");
|
||||
}
|
||||
|
||||
// Save the button Id
|
||||
GetButtonWaitingID = GetId;
|
||||
|
||||
// Reset the key in case we happen to have an old one
|
||||
g_Pressed = 0;
|
||||
|
||||
// Update the text box
|
||||
sprintf(format, "[%d]", Seconds);
|
||||
SetButtonText(GetId, format);
|
||||
|
||||
// Start the timer
|
||||
#if wxUSE_TIMER
|
||||
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// Check for buttons
|
||||
// ----------------
|
||||
|
||||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
||||
// ===============================================
|
||||
// Process results
|
||||
// ----------------
|
||||
|
||||
// Count each time
|
||||
GetButtonWaitingTimer++;
|
||||
|
||||
// This is run every second
|
||||
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
||||
{
|
||||
// Current time
|
||||
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
||||
|
||||
// Update text
|
||||
sprintf(format, "[%d]", TmpTime);
|
||||
SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Time's up
|
||||
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
||||
{
|
||||
Stop = true;
|
||||
// Leave a blank mapping
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
}
|
||||
|
||||
// If we got a button
|
||||
if(Succeed)
|
||||
{
|
||||
Stop = true;
|
||||
// Write the number of the pressed button to the text box
|
||||
sprintf(format, "%d", pressed);
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, format); else SetButtonText(GetId, format);
|
||||
}
|
||||
|
||||
// Stop the timer
|
||||
if(Stop)
|
||||
{
|
||||
m_ButtonMappingTimer->Stop();
|
||||
GetButtonWaitingTimer = 0;
|
||||
|
||||
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
|
||||
controlled by the same device, but several DirectInput instances of different but identical devices may possible
|
||||
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
|
||||
several disabled slots. */
|
||||
if(g_Config.bSaveByID) SaveButtonMappingAll(Controller); else SaveButtonMapping(Controller);
|
||||
}
|
||||
|
||||
// If we got a bad button
|
||||
if(g_Pressed == -1)
|
||||
{
|
||||
// Update text
|
||||
if(g_Config.bSaveByID) SetButtonTextAll(GetId, "-1"); else SetButtonText(GetId, "-1");
|
||||
|
||||
// Notify the user
|
||||
wxMessageBox(wxString::Format(wxT(
|
||||
"You selected a key with a to low key code (%i), please"
|
||||
" select another key with a higher key code."), pressed)
|
||||
, wxT("Notice"), wxICON_INFORMATION);
|
||||
}
|
||||
// ======================== Process results
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
PadMapping[0].halfpress, PadMapping[1].halfpress, PadMapping[2].halfpress, PadMapping[3].halfpress,
|
||||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
|
Reference in New Issue
Block a user